Unknown W. Brackets
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138837ac54
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Vulkan: Add texture image readback.
This way we can see how it was decoded, scaled, etc. This also helps
seeing texture cache invalidation issues.
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2017-11-06 00:29:01 -08:00 |
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Henrik Rydgård
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ca7a2d06ca
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Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 14:18:39 +01:00 |
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Henrik Rydgård
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90d4296a6a
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Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
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2017-11-01 08:45:14 +01:00 |
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Henrik Rydgård
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97dced543e
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Share the conversion code between vulkan and D3D, fixing the missing format thing.
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2017-10-29 14:42:51 +01:00 |
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Henrik Rydgård
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93c785b76d
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Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
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2017-10-29 10:56:36 +01:00 |
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Henrik Rydgård
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34b65c0ca9
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Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8.
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2017-10-28 18:41:54 +02:00 |
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Henrik Rydgård
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b98d4e5c9d
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Vulkan: Rough untested implementation of synchronous readbacks.
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2017-10-28 18:03:27 +02:00 |
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Henrik Rydgård
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962ada1700
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Comment cleanup
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2017-10-28 00:37:06 +02:00 |
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Henrik Rydgård
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3f918ed328
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Refactor: Split out VulkanQueueRunner from VulkanRenderManager
Should be no functionality change, but good to do before adding more
functionality.
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2017-10-27 22:11:01 +02:00 |
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Henrik Rydgård
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1c5bd0f8dc
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
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