Unknown W. Brackets
79f03a0767
Android: Fix crash on shutdown/restart.
...
The text drawing textures needed to be deleted before shutting down their
allocator. Fixes #10244 .
2017-12-03 14:39:00 -08:00
Unknown W. Brackets
04c61ea429
Android: Render text with newlines properly.
...
Fixes the Android part of #10217 .
Not sure if the line height calculation is ideal but it's visually fine.
2017-12-02 16:05:35 -08:00
Henrik Rydgård
341611e16a
Update AndroidManifest.xml to 1.5.3.0, just in case anyone is still using the old build system where this isn't automatic.
2017-12-02 12:10:48 +01:00
Henrik Rydgård
5fbbb3e115
Try a silly workaround for an otherwise unexplainable crash seen in Google Play Console
2017-12-01 19:56:53 +01:00
Henrik Rydgård
04515946e6
Comment, minor cleanup
2017-12-01 18:47:01 +01:00
Henrik Rydgård
b0c42f7081
Fix a java exception around the GPS stuff
2017-11-30 00:59:54 +01:00
Henrik Rydgård
51a6c67502
Crash in a more appropriate place if missing a drawcontext (happens on really weak devices only)
2017-11-29 19:29:53 +01:00
Henrik Rydgård
6ea669368c
Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
2017-11-29 18:53:52 +01:00
Henrik Rydgård
e9303fd1cd
Try to get androidgitversion to behave. It thinks the build is dirty when it's not.
2017-11-29 15:44:16 +01:00
Henrik Rydgård
bdbe2549d0
Update AndroidManifest.xml to 1.5.0
2017-11-29 12:19:11 +01:00
Henrik Rydgård
234f30a372
Minor error checking improvement
2017-11-26 14:52:26 +01:00
Henrik Rydgård
a763fe4b95
Android: Call setDisplayParameters early with the display w/h in pixels. Without this, was defaulting to 1x rendering on S8 which is silly.
2017-11-26 14:49:00 +01:00
Henrik Rydgård
495532f0ff
Fix text width measurement on Android when there are spaces at the start/end of the string (bounds doesn't handle that). Fixes 10174
2017-11-22 22:45:38 +01:00
Henrik Rydgård
ee759d83e3
Oops, android buildfix
2017-11-22 14:42:01 +01:00
Henrik Rydgård
b1fce1c61a
Android: Fix #9697 where we'd hang if we lacked permission and got a filename as a command.
2017-11-21 13:55:14 +01:00
Henrik Rydgård
27a60f5e58
Fix message asserts on Android. Add more of them to check things in Vulkan code.
2017-11-20 12:11:47 +01:00
Henrik Rydgård
a0414a6176
Merge pull request #10145 from hrydgard/shortcut-fix
...
Android: When creating shortcuts, put the file path in data, not in extras.
2017-11-16 15:01:19 +01:00
Henrik Rydgård
5675e8a816
Minor cleanup, and more terrifying orientation hackery
2017-11-16 15:00:27 +01:00
Henrik Rydgård
1fb7560a14
Android: When creating shortcuts, put the file path in data, not in Extras.
...
Actually, let's keep extras around now for very limited backwards compatibility but check data first.
2017-11-16 14:45:47 +01:00
Henrik Rydgård
a1e593b6ba
Fix the "vulkan not found" message on android. Fixes #10034
2017-11-16 13:45:15 +01:00
Henrik Rydgård
53a351c29d
Workaround orientation bug in Android when unlocking the screen.
...
Or I'm doing something wrong somewhere...
Also kill off "Auto" orientation. It's just a pain.
Fixes #10128
2017-11-16 12:33:50 +01:00
Unknown W. Brackets
b1554ef061
Vulkan: Cut down on asserts during init.
...
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.
More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård
b8dc4d1fb8
Buildfixes for Android
2017-11-12 16:55:36 +01:00
Henrik Rydgård
e6681a443d
Android: Cleaner way to avoid double-resizing the backbuffer.
2017-11-11 11:18:38 +01:00
Henrik Rydgård
08041d8775
Fix blackscreen when resolution is set to auto. Fixes #10081
2017-11-10 22:33:00 +01:00
Henrik Rydgård
c32f505b58
Fix race condition.
2017-11-10 15:45:14 +01:00
Henrik Rydgård
1c76d28843
Avoid double-initializing the Vulkan backbuffer on startup.
2017-11-10 13:13:56 +01:00
Henrik Rydgård
ee768ca949
Logging improvements, avoid resetting the Android text drawer unnecessarily
2017-11-10 13:02:24 +01:00
Henrik Rydgård
3cc5d8f40a
More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
2017-11-10 12:41:06 +01:00
Henrik Rydgård
0a2b20bf59
More logging and tweaking
2017-11-10 12:09:42 +01:00
Henrik Rydgård
6eb58b1252
Keep the draw context up to date in a bunch of places. More logging.
2017-11-09 16:28:22 +01:00
Henrik Rydgård
ec504756e0
Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
2017-11-09 16:02:05 +01:00
Henrik Rydgård
4e04780adc
Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?)
2017-11-09 13:36:18 +01:00
Henrik Rydgård
c6c90d4cbc
Improve Vulkan device selection mechanism to prefer discrete GPUs
2017-11-09 12:21:20 +01:00
Henrik Rydgård
c855ab66d5
Cleanup gradle output.
2017-11-09 11:22:38 +01:00
Henrik Rydgård
4970668b99
Try harder to free up memory from the Android native font rendering system. Might help #10069
2017-11-07 12:31:03 +01:00
Unknown W. Brackets
ebe9dcafde
Vulkan: Wait for queue idle in DestroyBackbuffers.
...
Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Henrik Rydgård
5018e400f2
Remove some code duplication
2017-11-01 14:51:15 +01:00
Henrik Rydgård
ca7a2d06ca
Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 14:18:39 +01:00
Henrik Rydgård
fa81dd9c44
Forgot to update the Android target version here to 26.
2017-10-27 01:26:27 +02:00
Henrik Rydgård
1c5bd0f8dc
Move the VulkanRenderManager stuff to thin3d, fits in better there.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
a33daa4985
Update gradle files to Android Studio 3.0 defaults.
2017-10-26 10:48:55 +02:00
Henrik Rydgård
2c8fb0fbd1
Can't use the camera stuff on Android versions before 11. Fixes #10029 .
2017-10-24 15:40:04 +02:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
...
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Carlos Estrague / Mrc_munir
efe251dc10
Re-enable gradle x86_64 android build
...
It should work now I've tried it with android-x86 Images and with emulator android sdk avd image
2017-10-16 01:14:15 +02:00
Henrik Rydgård
271a3bb7d3
Fix the build on the buildbot by avoiding fancy new Java features. Fixes #9979
2017-09-27 10:29:56 +02:00
Unknown W. Brackets
7db9dfb50b
Headless: Reduce some duplication.
...
We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Henrik Rydgård
42cb559a8d
Merge pull request #9927 from Florin9doi/master
...
Integrate sceUsbGps and sceUsbCam with Android
2017-08-31 09:47:25 +02:00
Henrik Rydgård
55e9807a53
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00