Commit graph

91 commits

Author SHA1 Message Date
Henrik Rydgard
98daf18d56 Add skeleton code for Windows multitouch, to be filled in by someone who can test :P 2013-04-16 21:14:46 +02:00
CrazyMax
e864569d0c Windows: add Force Input Device option; 2013-04-16 17:34:20 +03:00
Unknown W. Brackets
fe97fd6fc5 Add better savestate error handling.
Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets
c12b306abd Fix drag and drop loading on Windows. 2013-04-06 20:09:29 -07:00
Unknown W. Brackets
fd0a422d89 Actually respect autorun on Windows.
Fixes #1179.
2013-04-05 00:57:43 -07:00
Unknown W. Brackets
c8fb03327e Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
Unknown W. Brackets
5c4fe5c5b9 Correct the state of the Go button on autoload. 2013-03-31 18:48:44 -07:00
Unknown W. Brackets
aeac614cc0 Don't open duplicate memory/disasm windows.
It's annoying.
2013-03-31 18:47:48 -07:00
Unknown W. Brackets
3564b1579b Raise the main window when opening the debugger. 2013-03-31 18:28:13 -07:00
Unknown W. Brackets
c4a93d3bc3 Make emulation -> stop actually shut down.
Otherwise it pauses so it never gets around to it.
2013-03-30 22:37:11 -07:00
Henrik Rydgard
634e324975 More work on control 2013-03-31 00:39:58 +01:00
Henrik Rydgard
e78193b907 win32: Save/restore window position 2013-03-30 17:49:02 +01:00
Henrik Rydgard
f02e682021 Merge branch 'master' into win32-gl-ui
Conflicts:
	Qt/Native.pro
2013-03-29 23:37:59 +01:00
Henrik Rydgard
81444c92a1 win32-gl-ui: Cleanup 2013-03-29 21:21:27 +01:00
Henrik Rydgard
724a600381 Buildfix android, misc other fixes, some include cleanup 2013-03-29 20:55:32 +01:00
Henrik Rydgard
187159eb53 win32-gl-ui: Logging fixes, etc. 2013-03-29 20:03:11 +01:00
Henrik Rydgard
949cb2f9eb win32-gl-ui: Debugger kinda works again 2013-03-29 19:52:47 +01:00
Henrik Rydgard
32a599c957 Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
Henrik Rydgard
84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard
23ad4c554a Fix small issue with open dialog path, remove dupe hle func, add and reorder some 2013-03-29 11:15:54 +01:00
Henrik Rydgard
6f7cc57f53 Win32: Add menu choice to open from memstick/PSP/GAME 2013-03-28 20:26:24 +01:00
Henrik Rydgard
e7027b6c9c win32: Add menu option to open memory stick directory 2013-03-28 20:19:10 +01:00
Henrik Rydgard
f8241f4312 Update native. Allow switching mediaengine at runtime (not sure why you'd want to though)t: 2013-03-21 22:50:59 +01:00
Henrik Rydgard
fdb9de2f86 win32 UI tweaks 2013-03-21 18:38:16 +01:00
Henrik Rydgard
53bcb29ef6 GL init: Don't die if wglCreateContextAttribsARB is supported but returns 0. 2013-03-17 14:47:57 +01:00
raven02
09945bb453 UseMediaEngine should be grey when emulator running 2013-03-13 22:08:26 +08:00
sum2012
15e6fdadbc Add UI of windows of using Media Engine
ref: https://github.com/hrydgard/ppsspp/issues/842
2013-03-13 01:04:36 +08:00
Henrik Rydgard
2e6d68cb8f 7.0. Show git version in Windows about box. 2013-03-11 22:55:55 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Unknown W. Brackets
35fe2b4a63 Actually use the git version.
Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
raven02
fd8bcf98df Remove DisableG3Dlog 2013-02-25 22:54:18 +08:00
Unknown W. Brackets
8f9ea31a87 Don't bother resuming/pausing around savestates.
Only makes things more likely to crash.
2013-02-23 13:54:47 -08:00
Unknown W. Brackets
7c3c06fd23 Wait for the runloop to end in savestates/debug.
This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00
Henrik Rydgard
65b2e7ca4b typo 2013-02-19 01:28:13 +01:00
Henrik Rydgard
1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
raven02
9de6b834b9 Fix g_Config.bJit inverted 2013-02-16 21:24:02 +08:00
Henrik Rydgard
37f998407b Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
Henrik Rydgard
36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Henrik Rydgard
3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
Unknown W. Brackets
e8e9f7f9d8 Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Unknown W. Brackets
cbf9c2dd4a Add a very quick reset command.
Should work unless stop times out.  Helps debugging a bit.
2013-02-02 16:17:35 -08:00
Henrik Rydgard
260d7d380c 0.6.1 2013-01-29 21:38:54 +01:00
raven02
75c9a13b04 Save fullscreen option to config 2013-01-30 01:12:05 +08:00
raven02
b74b215f34 Add option fullscreen , make default to false 2013-01-27 21:05:09 +08:00
Henrik Rydgard
cb67e0439a Don't try to resize the display if the window size didn't change. 2013-01-27 10:43:21 +01:00
Henrik Rydgard
d1b3fd0e49 Better window resize handling 2013-01-27 00:15:39 +01:00
Henrik Rydgard
2a2f8e6225 Win32: Fullscreen toggle and resizing the window works better. 2013-01-26 23:46:02 +01:00
Henrik Rydgard
1ed9a6ba56 Small fixes. v0.6. 2013-01-26 21:39:35 +01:00
Henrik Rydgard
8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
raven02
113706ad49 Add UpdateMenus() to ID_OPTIONS_FULLSCREEN 2013-01-12 14:45:28 +08:00