Commit graph

10091 commits

Author SHA1 Message Date
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Henrik Rydgård
4d3ec20082 ByteSwap.h results in a file name collision on some systems with byteswap.h. Fix this by merging it into BitSet.h. 2020-09-30 00:09:13 +02:00
Henrik Rydgård
5e976ff842 Buildfixes 2020-09-29 19:33:18 +02:00
Henrik Rydgård
d9edc68966 Remove unnecessary use of thread local storage 2020-09-29 15:51:51 +02:00
Henrik Rydgård
311fe431d0 Move buffer.cpp/h from base to Common 2020-09-29 15:51:51 +02:00
Henrik Rydgård
17a9767585 Buildfixes 2020-09-29 15:51:51 +02:00
Henrik Rydgård
40ec0d8358 Finish getting rid of basictypes.h 2020-09-29 15:51:51 +02:00
Henrik Rydgård
3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
51e2e7f8d5 Remove our usage of ssize_t 2020-09-29 15:51:51 +02:00
Henrik Rydgård
1e6c13cb56 Delete more old detritus 2020-09-29 10:07:07 +02:00
Henrik Rydgård
0d3a5a27aa
Merge pull request #13485 from unknownbrackets/minor
Adjust locale parsing for Ubuntu and fix memory assert
2020-09-27 23:31:26 +02:00
Unknown W. Brackets
2714d59ceb Core: Fix memory size check.
It can be 93 MB, just not larger.
2020-09-27 12:54:34 -07:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME
59f8369cd7 An attempt to improve connection stability. 2020-09-24 01:09:57 +07:00
ANR2ME
adab5ff5c9 Fixed returned error code on sceNetAdhocctlDelHandler 2020-09-24 01:09:22 +07:00
ANR2ME
e6e7f5d1e7 Minor fix to sceNetAdhocctlGetPeerInfo 2020-09-24 01:09:22 +07:00
ANR2ME
bd37d3e32c Added more info on some sceNet logs 2020-09-23 04:30:14 +07:00
ANR2ME
4f76f2415d Prevent sceNetGetMallocStat from spamming debug log on some games. 2020-09-23 04:30:14 +07:00
Henrik Rydgård
3e3a40da8c Mark the PPGe font texture as reliable to avoid hashing it. 2020-09-22 21:13:30 +02:00
Henrik Rydgård
4ccde48485
Merge pull request #12924 from iota97/user-chain
Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
ANR2ME
4881f4f0bd Fixed PdpStat and PtpStat info 2020-09-22 10:16:04 +07:00
ANR2ME
e642f1b846 Fixed returned error code of sceNetAdhocctlDisconnect 2020-09-22 09:50:37 +07:00
Henrik Rydgård
2d06730762 Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
Should help #13458 slightly (but there's more to fix).
2020-09-21 09:56:52 +02:00
ANR2ME
a840bf9690 Added alerted flags info on AdhocSocket to be used on PollSocket 2020-09-21 06:42:40 +07:00
ANR2ME
115ad97e0f Using REPORT_ONCE to report some of GameMode HLE existance. 2020-09-20 23:50:11 +07:00
ANR2ME
3439511e0c Implementing Adhoc GameMode HLE 2020-09-20 11:55:16 +07:00
ANR2ME
a18e4ecd6b Minor changes to adhoc timestamps 2020-09-20 11:29:28 +07:00
ANR2ME
02ed5058c0 Fixed crash issue when creating/connecting to a null group name. 2020-09-18 14:11:51 +07:00
Henrik Rydgård
608d082e49 FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it. 2020-09-17 20:52:32 +02:00
iota97
6b5de6c27b Use system date format on savestate as well 2020-09-17 07:52:09 +02:00
shenweip
290efbc349 Check whether there may be more than one save file names by mode. 2020-09-15 21:48:55 +08:00
iota97
fe86f257b5 Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
ANR2ME
e690dc62dc Fix an issue of major performance drops when using accepted PTP Sockets. 2020-09-15 01:53:18 +07:00
ANR2ME
2808903663 Making sure the are no compiler warnings on adhoc code on android 2020-09-14 03:38:20 +07:00
ANR2ME
8d68e917b7 Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2 2020-09-14 03:38:20 +07:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård
72df3fd339 Try unknown's workaround for clang code gen bug. See #13187. 2020-09-13 09:13:47 +02:00
Unknown W. Brackets
37d7096703 SaveState: Update to latest Snappy v1.1.8. 2020-09-12 18:16:27 -07:00
Henrik Rydgård
9753e317f3
Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
2020-09-12 16:30:05 +02:00
Henrik Rydgård
fb4a23af60
Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
2020-09-12 15:00:35 +02:00
shenweip
fbea8f438d Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
shenweip
766bd8e6bb Don't read data more than data size of pgd files. 2020-09-12 19:00:03 +08:00
ANR2ME
3b38062a47 Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 2020-09-12 09:08:50 +07:00
ANR2ME
2b109f4640 Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server. 2020-09-12 06:14:28 +07:00
ANR2ME
210413cba7 Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce) 2020-09-11 20:29:49 +07:00