Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
65617889dd
Merge ext/native/ext/... directly into ext.
2020-09-30 00:30:42 +02:00
Henrik Rydgård
4d3ec20082
ByteSwap.h results in a file name collision on some systems with byteswap.h. Fix this by merging it into BitSet.h.
2020-09-30 00:09:13 +02:00
Henrik Rydgård
5e976ff842
Buildfixes
2020-09-29 19:33:18 +02:00
Henrik Rydgård
d9edc68966
Remove unnecessary use of thread local storage
2020-09-29 15:51:51 +02:00
Henrik Rydgård
311fe431d0
Move buffer.cpp/h from base to Common
2020-09-29 15:51:51 +02:00
Henrik Rydgård
17a9767585
Buildfixes
2020-09-29 15:51:51 +02:00
Henrik Rydgård
40ec0d8358
Finish getting rid of basictypes.h
2020-09-29 15:51:51 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
51e2e7f8d5
Remove our usage of ssize_t
2020-09-29 15:51:51 +02:00
Henrik Rydgård
1e6c13cb56
Delete more old detritus
2020-09-29 10:07:07 +02:00
Henrik Rydgård
0d3a5a27aa
Merge pull request #13485 from unknownbrackets/minor
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Adjust locale parsing for Ubuntu and fix memory assert
2020-09-27 23:31:26 +02:00
Unknown W. Brackets
2714d59ceb
Core: Fix memory size check.
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It can be 93 MB, just not larger.
2020-09-27 12:54:34 -07:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME
59f8369cd7
An attempt to improve connection stability.
2020-09-24 01:09:57 +07:00
ANR2ME
adab5ff5c9
Fixed returned error code on sceNetAdhocctlDelHandler
2020-09-24 01:09:22 +07:00
ANR2ME
e6e7f5d1e7
Minor fix to sceNetAdhocctlGetPeerInfo
2020-09-24 01:09:22 +07:00
ANR2ME
bd37d3e32c
Added more info on some sceNet logs
2020-09-23 04:30:14 +07:00
ANR2ME
4f76f2415d
Prevent sceNetGetMallocStat from spamming debug log on some games.
2020-09-23 04:30:14 +07:00
Henrik Rydgård
3e3a40da8c
Mark the PPGe font texture as reliable to avoid hashing it.
2020-09-22 21:13:30 +02:00
Henrik Rydgård
4ccde48485
Merge pull request #12924 from iota97/user-chain
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Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
ANR2ME
4881f4f0bd
Fixed PdpStat and PtpStat info
2020-09-22 10:16:04 +07:00
ANR2ME
e642f1b846
Fixed returned error code of sceNetAdhocctlDisconnect
2020-09-22 09:50:37 +07:00
Henrik Rydgård
2d06730762
Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
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Should help #13458 slightly (but there's more to fix).
2020-09-21 09:56:52 +02:00
ANR2ME
a840bf9690
Added alerted flags info on AdhocSocket to be used on PollSocket
2020-09-21 06:42:40 +07:00
ANR2ME
115ad97e0f
Using REPORT_ONCE to report some of GameMode HLE existance.
2020-09-20 23:50:11 +07:00
ANR2ME
3439511e0c
Implementing Adhoc GameMode HLE
2020-09-20 11:55:16 +07:00
ANR2ME
a18e4ecd6b
Minor changes to adhoc timestamps
2020-09-20 11:29:28 +07:00
ANR2ME
02ed5058c0
Fixed crash issue when creating/connecting to a null group name.
2020-09-18 14:11:51 +07:00
Henrik Rydgård
608d082e49
FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it.
2020-09-17 20:52:32 +02:00
iota97
6b5de6c27b
Use system date format on savestate as well
2020-09-17 07:52:09 +02:00
shenweip
290efbc349
Check whether there may be more than one save file names by mode.
2020-09-15 21:48:55 +08:00
iota97
fe86f257b5
Cache 60 FPS requirement
2020-09-15 07:49:01 +02:00
ANR2ME
e690dc62dc
Fix an issue of major performance drops when using accepted PTP Sockets.
2020-09-15 01:53:18 +07:00
ANR2ME
2808903663
Making sure the are no compiler warnings on adhoc code on android
2020-09-14 03:38:20 +07:00
ANR2ME
8d68e917b7
Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
2020-09-14 03:38:20 +07:00
iota97
0c885db052
User chain support
2020-09-13 21:48:00 +02:00
Henrik Rydgård
72df3fd339
Try unknown's workaround for clang code gen bug. See #13187 .
2020-09-13 09:13:47 +02:00
Unknown W. Brackets
37d7096703
SaveState: Update to latest Snappy v1.1.8.
2020-09-12 18:16:27 -07:00
Henrik Rydgård
9753e317f3
Merge pull request #13415 from ANR2ME/adhocctl_fix
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android
2020-09-12 16:30:05 +02:00
Henrik Rydgård
fb4a23af60
Merge pull request #13419 from shenweip/symList
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Debugger:Update symbol list of disassembly window when loadexec.
2020-09-12 15:00:35 +02:00
shenweip
fbea8f438d
Update symbol list of disassembly window when loadexec.
2020-09-12 19:45:25 +08:00
shenweip
766bd8e6bb
Don't read data more than data size of pgd files.
2020-09-12 19:00:03 +08:00
ANR2ME
3b38062a47
Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
2020-09-12 09:08:50 +07:00
ANR2ME
2b109f4640
Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
2020-09-12 06:14:28 +07:00
ANR2ME
210413cba7
Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
2020-09-11 20:29:49 +07:00