Henrik Rydgård
ca8311b4b8
Fix post processing shader list on Android. Fixes #5330 .
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This simply removes an old workaround that's no longer needed due to a
bug fix.
2014-02-04 13:20:36 +01:00
Henrik Rydgard
791f434f88
Custom postshaders now load successfully
2013-12-10 15:33:58 +01:00
Sacha
bb8e364086
Fix shader path.
2013-10-28 15:46:12 +10:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Sacha
eb19a8b869
Include shaders in the installable packages for Blackberry, Symbian, Meego.
2013-10-17 14:29:34 +10:00
Unknown W. Brackets
775c37f387
Override shaders by name.
2013-10-12 16:48:06 -07:00
Unknown W. Brackets
74db6d4e26
Load custom shaders from ms0:/PSP/shaders/.
2013-10-12 16:44:46 -07:00
Henrik Rydgard
33acec8263
Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist.
2013-10-12 02:13:51 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00