Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
21c6594961
Fix a bunch of Android Studio lint warnings
2024-10-10 10:24:40 +02:00
Henrik Rydgård
ce2163eb93
Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops
2024-01-17 21:41:04 +01:00
Henrik Rydgård
6de05f13f1
More barrier batching
2023-12-30 10:41:59 +01:00
Henrik Rydgård
ca4ee83038
Vulkan: Add debug names to renderpasses
2023-09-27 16:56:57 +02:00
Henrik Rydgård
6d8069dfd1
Vulkan: Remove the remains of the input attachment experiment
...
Haven't been using these for a while.
I've come to the conclusion here that I think it's better to try to
deal with the issues using safe workarounds like copies, instead of
relying on features with somewhat iffy driver support that are not
universal across APIs anyway.
2023-06-13 20:46:27 +02:00
Henrik Rydgård
e3679df6cf
Fix switching between MSAA levels
2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d
Multisampling groundwork
2022-12-01 22:49:00 +01:00
Henrik Rydgård
31af24a230
Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
2022-11-27 10:22:37 +01:00