Unknown W. Brackets
a84df2536a
Core: Fix vrot cos(2) typo.
2021-04-25 19:26:16 -07:00
Unknown W. Brackets
07cb37c2c1
Compat: Remove single/double sincos path.
...
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Unknown W. Brackets
ad876f06f3
Core: Special case 1/-1 for cosine.
...
It still gets these off from zero, so let's just special case.
2021-04-24 16:29:20 -07:00
Unknown W. Brackets
8f41c78ed7
Core: Strip off lower bits of sin/cos results.
2021-04-24 16:29:20 -07:00
Unknown W. Brackets
ad9ad0f70b
Core: Apply custom narrowing before VFPU sin/cos.
...
This makes the results much more accurate to the PSP's results.
Could narrow a bit further swapping sin/cos/neg, which might be what the
hardware does given vrot.
2021-04-24 16:29:20 -07:00
Unknown W. Brackets
e9076c90bb
Core: Cleanup VFPU float bit handling.
...
Just to use a common union.
2021-04-24 15:49:22 -07:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
9e4c7c84ac
Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
2020-11-23 23:51:07 +01:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
...
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
f9ede96344
Address feedback
2019-08-06 16:39:28 +02:00
Henrik Rydgård
8642134419
VFPU-Int: Add a few fast-paths to ReadMatrix/WriteMatrix. Should gain back part of the speed lost in #12217
...
(which fixed #5399 ).
2019-08-06 16:29:58 +02:00
Unknown W. Brackets
c1c869df27
interp: Implement software inverse square root.
2019-08-04 21:24:13 -07:00
Unknown W. Brackets
6028b79895
interp: Oops, fix vdot bug with subnormals.
2019-08-04 21:23:19 -07:00
Unknown W. Brackets
13278dc1f4
interp: Implement software sqrt to match PSP.
...
This matches the PSP's square root better.
Disabled by default using a compile-time flag.
2019-08-04 21:23:04 -07:00
Unknown W. Brackets
7b84be1479
interp: Fix adding infinity in software dot.
2019-08-04 21:17:34 -07:00
Unknown W. Brackets
c61a24cef0
interp: Handle rounding in software dot.
2019-08-04 21:17:27 -07:00
Unknown W. Brackets
d5e572b82e
interp: Correct INF * 0 during dot.
2019-08-04 21:17:21 -07:00
Unknown W. Brackets
2ba35c6391
interp: Use an integer multiply for dots.
2019-08-04 21:17:09 -07:00
Unknown W. Brackets
08a894abde
interp: Handle NaN better in vfpu_dot.
2019-08-04 21:17:00 -07:00
Unknown W. Brackets
4bff980d34
interp: Use software dot for better accuracy.
...
This gets some vdot/similar tests to give more accurate results compared
to hardware. Also added flushing of zero and NaNs.
Currently disabled, only enabled with a compile-time flag.
2019-08-04 21:14:23 -07:00
Unknown W. Brackets
c7e83cd4fa
interp: Correct vfim for -inf and similar.
...
Was dropping the sign bit before for inf and nan.
2019-03-31 13:41:48 -07:00
Unknown W. Brackets
af3ed69144
interp: Mask moves to vfpu ctrl.
...
These bits of the registers can't be written.
2019-03-31 10:37:07 -07:00
Unknown W. Brackets
b86a6af364
interp: Properly apply mask on single lane ops.
...
When using something like vadd.s, we should still be applying the mask.
Mainly should only matter if masks are set in a conditional, or if games
nop out instructions.
2019-03-31 10:13:28 -07:00
Unknown W. Brackets
0be3213151
interp: Correct vscl prefix handling.
2019-03-31 10:13:28 -07:00
Unknown W. Brackets
fef8e71b8f
interp: Correct behavior for matrixes with size=1.
...
Games don't (shouldn't?) actually use 1x1 matrices, but they seem to have
predictable behavior in matrix ops.
2019-03-31 08:21:29 -07:00
Unknown W. Brackets
22940f0393
Debugger: Avoid asserts in disassembly.
2018-06-08 06:59:18 -07:00
Henrik Rydgard
e1e335885c
A better alternative to #8564
2016-12-01 18:23:58 +01:00
Henrik Rydgard
3cae60b320
Revert potentially dangerous optimization that may have caused #8754 , though not sure how.
2016-05-18 21:22:08 +02:00
Henrik Rydgard
2cbfb192c4
IR: Lots more VFPU support, some with SIMD
2016-05-12 12:17:25 +02:00
Bovine
2ed4c1bd6b
Fix matrix disassembly notation
...
Changed disassembler output to match gas input for operations on
transposed matrices where row != col.
2015-01-03 02:04:08 -07:00
Henrik Rydgard
29dcc0a303
Minor cleanups, warning fixes
2014-12-06 12:25:28 +01:00
Henrik Rydgard
8f016d3e48
Merge some matrix utils and stuff from the NEON branch
2014-11-29 11:37:45 +01:00
Aapo Rantalainen
ed6b8e34ab
Fix missing includes (stdio.h)
2014-01-01 22:31:03 +02:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgard
2d8429ac48
Assorted cleanup in the MIPS emulation
2013-12-10 13:15:16 +01:00
Unknown W. Brackets
ec05146ffd
Improve vfpu disasm for a few instructions.
2013-11-29 10:07:15 -08:00
Henrik Rydgard
55500d4bb6
Reorder VFPU registers in memory so that we can flush and reload them in bulk more often.
...
Doesn't actually do that yet, that's for the NEON branch.
2013-11-28 13:27:51 +01:00
Unknown W. Brackets
e3834d5833
Avoid some unlikely uninitialized values.
2013-10-26 18:31:14 -07:00
Unknown W. Brackets
109ad17ac6
Use a typesafe struct for opcodes.
...
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
46c5a48a86
Clean up some minor aliasing.
2013-08-22 23:31:49 -07:00
Unknown W. Brackets
b733bc1a2a
Clean up some indents, add some reporting.
2013-05-18 02:09:32 -07:00
Unknown W. Brackets
e16514b50d
Avoid float copy in vfpu to workaround 32-bit bug.
...
This appears to be an MSVC bug (or just precision issue) when using
fast math, only on 32-bit builds. Anyway, memcpy or u32 * fixes it.
Unfortunately, matrix ops have similar issues and memcpy doesn't seem
to help there.
2013-05-18 02:09:32 -07:00
Henrik Rydgard
516ca8a0c4
Merge branch 'master' into armjit-fpu
...
Conflicts:
Core/MIPS/ARM/ArmJit.h
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/Framebuffer.cpp
2013-02-28 23:56:28 +01:00
Unknown W. Brackets
01f3c4ecde
Log an error if we hit a 1x1 matrix.
2013-02-19 07:46:29 -08:00
Henrik Rydgard
e32721c72a
Merge branch 'master' into armjit-fpu
...
Conflicts:
Core/MIPS/MIPSVFPUUtils.cpp
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/VertexDecoder.cpp
2013-02-19 00:50:33 +01:00
Unknown W. Brackets
179fccaff7
Tests say matrices apply mask to last col (kinda.)
...
It seems inconsistent but probably better than before. Also add an error.
2013-02-18 13:19:16 -08:00
Unknown W. Brackets
be631dea64
Disasm transposed vectors properly.
2013-02-17 17:52:58 -08:00
Henrik Rydgard
159f423135
VFPUutil style & simplification
2013-02-16 09:28:56 +01:00
Henrik Rydgard
909b768f47
Don't need separate variables for writemask. Some optimizations.
2013-02-16 09:28:55 +01:00
Henrik Rydgard
526335cacf
VFPUutil style & simplification
2013-02-15 23:09:02 +01:00