Commit graph

26 commits

Author SHA1 Message Date
Unknown W. Brackets
928e2adfc9 jit: Avoid applying/restoring the rounding mode.
If the game never sets it, we can skip around syscalls, interpreter,
replacements, etc.
2014-10-12 12:51:45 -07:00
Unknown W. Brackets
8d0dca71fe jit: Rename the rounding mode funcs to clarify.
They apply/restore the value, set/clear is confusing.
2014-10-12 11:35:20 -07:00
Henrik Rydgard
8177b4c43b Avoid an ifdef using PTRBITS 2014-10-12 19:35:55 +02:00
Henrik Rydgård
eab010a0c0 x86 JIT: Sacrifice a register for a pointer to the MIPS context. Shrinks emitted x86 code considerably.
Nice in 64-bit, but might be a bit too much in 32-bit though... Needs testing.
2014-10-12 19:35:55 +02:00
Henrik Rydgård
f99c2cd010 x86 Jit: Generate nicer code for some cases of addiu 2014-10-12 17:47:53 +02:00
Unknown W. Brackets
4210ba44eb Clean up a few more ImmPtr() cases. 2014-09-21 08:34:27 -07:00
Andrew Church
5816685668 Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT. 2014-09-04 01:50:24 +09:00
Unknown W. Brackets
925557ed47 x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
Unknown W. Brackets
2347498667 x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgard
2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgård
598e06faa8 Make Home in the game browser available on linux/mac/etc too.
Misc tweaks.
2013-10-21 12:21:22 +02:00
Henrik Rydgard
2a39a3b972 JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers. 2013-04-27 01:32:03 +02:00
Henrik Rydgard
724a600381 Buildfix android, misc other fixes, some include cleanup 2013-03-29 20:55:32 +01:00
Unknown W. Brackets
3fbb5d4388 Avoid using CALL() directly in case of far calls.
This mainly matters for x64.
2013-02-24 00:12:55 -08:00
Unknown W. Brackets
c1757ee166 Check downcount in jit after a syscall. 2013-01-23 22:25:35 -08:00
Unknown W. Brackets
8438371941 Read memory in the jit dispatcher same as lw.
Just for consistency.  One less op, maybe faster, probably same.
2013-01-21 17:51:14 -08:00
Henrik Rydgard
76481a300c Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf! 2013-01-08 23:52:11 +01:00
Henrik Rydgard
8915677241 More progress but it weirds out... 2013-01-08 21:24:42 +01:00
Henrik Rydgard
b3fd1ff34c Lots of various work on the ARM jit. It executes a couple of blocks now. 2013-01-08 13:49:52 +01:00
Henrik Rydgard
a2ff416534 Rename files. Rewrite ArmRegCache from scratch. 2013-01-07 22:33:09 +01:00
Henrik Rydgard
93470e0c1f Remove some old PowerPC references... 2013-01-05 19:52:11 +01:00
Henrik Rydgard
6b64554e64 Fix savestates under JIT 2013-01-03 12:46:10 +01:00
Henrik Rydgård
d8da92befa Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MrOrdinaire
1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00