Unknown W. Brackets
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8c34f5f78e
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Implement ioctl command 0x01d20001.
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2013-12-27 08:03:58 -08:00 |
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Unknown W. Brackets
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d916ce7658
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Correct result for sceIoRead type ioctls.
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2013-12-27 08:03:58 -08:00 |
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Unknown W. Brackets
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76d0cd444e
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Implement ioctl command 0x01f100a6.
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2013-12-27 08:03:57 -08:00 |
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Unknown W. Brackets
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2433ff5f04
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Implement ioctl command 0x01f30003.
Wonder if this will fix anything, it was silently not reading before.
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2013-12-27 08:03:57 -08:00 |
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Sacha
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3cad2ed850
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Use VFS for Flash0 dir on non-Windows/Apple platforms.
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2013-12-19 23:30:32 +10:00 |
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Unknown W. Brackets
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d704f39981
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Report unknown devctl commands.
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2013-12-17 01:55:38 -08:00 |
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Unknown W. Brackets
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fd9d4916d5
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Implement ioctl 0x01030008, seems important.
There are a number of games using this, which might be happier now.
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2013-12-17 00:17:34 -08:00 |
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Unknown W. Brackets
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c301eb9b53
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Implement ioctl 0x01010005 based on PSP tests.
Fixes #1210. May fix issues, since it was being silently ignored before.
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2013-12-16 23:51:04 -08:00 |
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Unknown W. Brackets
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183b4cb45c
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Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
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2013-12-16 23:50:52 -08:00 |
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Unknown W. Brackets
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90b649c9fc
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Clean up error handling for umd9660 ioctls.
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2013-12-16 07:55:46 -08:00 |
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Unknown W. Brackets
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23ba2cec2f
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Implement ioctl command 0x01020001.
Not sure what might use this...
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2013-12-16 07:55:45 -08:00 |
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Henrik Rydgård
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42f5bcb263
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Add ZIP icon in games browser.
This one's from Gnome, license should be OK.
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2013-12-11 15:12:03 +01:00 |
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Henrik Rydgard
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32f479b0a6
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Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
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2013-12-04 17:43:00 +01:00 |
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Unknown W. Brackets
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3c006339a9
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Delay, don't eat, inside the fat ms check.
Fixes #2118 (Star Ocean video stutter.)
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2013-11-19 17:48:13 -08:00 |
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sum2012
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f3263ed4ba
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Fix Buzz Ultimate Music Quiz Crash Sporadically
issue#4497
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2013-11-14 05:21:24 +08:00 |
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Unknown W. Brackets
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879060f008
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Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
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2013-11-09 23:07:52 -08:00 |
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Henrik Rydgard
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3d5a85f1a7
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Restore accidental change to sceAtracGetInternalInfo, minor indentation reduction, demote a log message
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2013-10-22 10:53:48 +02:00 |
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Sacha
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fafe4fc4f2
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Fix multi-threading crashes on shutdown with Linux and Blackberry. Fixes issue #3133 -- thanks @unknown
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2013-10-17 17:39:04 +10:00 |
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The Dax
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c7bdeb3084
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Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
On Win32, call InitSysDirectories before the emuthread starts just to be safe.
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2013-10-15 03:41:10 -04:00 |
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Henrik Rydgard
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40ee00bf46
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Add pfat0: as another synonym for ms0:
Might fix Fired Up save issues as reported in #1290.
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2013-10-13 13:52:48 +02:00 |
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Unknown W. Brackets
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b54e557d19
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Actually, let's not wait at all in Core_Stop().
It just triggers the action on the other thread.
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2013-10-12 23:20:27 -07:00 |
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Unknown W. Brackets
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585f86c805
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Make sure the io thread doesn't revive itself.
Stupid zombies. Stay dead.
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2013-10-12 10:54:57 -07:00 |
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Unknown W. Brackets
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73d5c42596
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Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1. Also some logging tweaks.
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2013-10-08 23:49:24 -07:00 |
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Unknown W. Brackets
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10e446d225
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Notify of shutdown *after* setting coreState.
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2013-09-30 23:36:57 -07:00 |
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Henrik Rydgård
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f8bc2f6c76
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Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
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2013-09-30 03:27:33 -07:00 |
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Unknown W. Brackets
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086294b495
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Listen for shutdown in thread loops.
This way we don't need to use wait_for(), much better.
Also because there are slightly more correct cond vars on win32.
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2013-09-28 00:45:54 -07:00 |
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raven02
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3d210b9e85
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Add comment "priority = -1 is valid"
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2013-09-25 22:19:43 +08:00 |
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raven02
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99d1bfbe89
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Add ERROR_LOG for Illegal Priority
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2013-09-25 21:52:16 +08:00 |
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raven02
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ac95819ec1
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Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
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2013-09-24 21:51:05 +08:00 |
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Unknown W. Brackets
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197b4a34f4
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Improve error handling in sceIoLseek*().
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2013-09-22 23:37:51 -07:00 |
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Unknown W. Brackets
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301884428f
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Buildfixes for Symbian and iOS/etc.
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2013-09-15 08:18:20 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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64b75ed3ff
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Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
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2013-09-09 00:21:15 -07:00 |
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Henrik Rydgard
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324cde5a79
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
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Unknown W. Brackets
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1eb858602c
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Add io async wait callback handlers.
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2013-09-07 11:22:48 -07:00 |
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Unknown W. Brackets
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d8d8d3b0ec
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Use a different wait type for async io.
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2013-09-07 11:04:42 -07:00 |
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Unknown W. Brackets
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46b52ca552
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Wake up waiting threads on file delete.
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2013-09-07 10:53:59 -07:00 |
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Unknown W. Brackets
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cddfd2f3b2
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Allow separate threads to wait on async io.
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2013-09-07 10:53:59 -07:00 |
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Unknown W. Brackets
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15a0f39fa1
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Return yet more errors while inside interrupts.
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2013-08-28 23:15:13 -07:00 |
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Unknown W. Brackets
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211c2bd955
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Refuse a few more waits w/ dispatch/intr disabled.
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2013-08-28 22:35:05 -07:00 |
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Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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Unknown W. Brackets
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2ef650aa2d
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Add a bunch of HLE functions for better reporting.
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2013-08-22 23:04:55 -07:00 |
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Henrik Rydgard
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c46b7fbe1b
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Let's try doing all I/O on the thread if threading is enabled, no matter how short.
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2013-08-21 20:50:45 +02:00 |
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Unknown W. Brackets
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49c7b9628a
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Fix some correctness warnings.
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2013-08-12 23:40:22 -07:00 |
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Unknown W. Brackets
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fe8850b34d
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Set the IO thread's name for debugging.
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2013-08-11 12:22:01 -07:00 |
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Unknown W. Brackets
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dd1cbe55d4
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Give sceIoWrite the same treatment, for savedata.
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2013-08-11 12:04:38 -07:00 |
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Unknown W. Brackets
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193a336189
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Run sceIoRead operations on a separate thread.
This should improve stutter. Also verified via a timer to improve
performance (although, not very much, ~0.07 seconds during an entire
game load.)
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2013-08-11 11:53:21 -07:00 |
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Unknown W. Brackets
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85ad4a80dd
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Start and stop a separate thread for IO.
Not actually running anything on it yet.
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2013-08-11 11:51:36 -07:00 |
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Unknown W. Brackets
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54ca1e212f
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Unmount filesystems during HLE shutdown.
Fixes #3115.
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2013-08-10 14:04:07 -07:00 |
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Unknown W. Brackets
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333cc33efb
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Handle OpenFile() errors in a more threadsafe way.
Probably needs better cleanup though.
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2013-08-10 09:54:14 -07:00 |
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