Henrik Rydgard
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86bfce4006
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Remove more obsolete v-flip support
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2015-11-02 20:09:12 +01:00 |
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Henrik Rydgard
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f4248cb550
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Remove a whole lot of flipping special cases
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2015-11-02 20:07:30 +01:00 |
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Henrik Rydgard
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27d4be9509
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Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016.
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2015-10-31 16:15:38 +01:00 |
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LunaMoo
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9543250863
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
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Henrik Rydgård
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a71fbccfbc
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
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Unknown W. Brackets
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62de281e35
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Use texture UV range to optimize framebuf copies.
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2015-09-13 11:34:52 -07:00 |
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Henrik Rydgard
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d822cbf60b
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
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Henrik Rydgard
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1c0158bfe6
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Further reduce the use of ifdef USING_GLES2 and friends.
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2015-09-05 23:39:10 +02:00 |
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Henrik Rydgard
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f524049277
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Move more GPU feature checks upfront. Re-check when exiting settings menu.
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2015-09-05 21:23:58 +02:00 |
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Henrik Rydgard
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a71be3f75f
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Start moving GPU feature compatibility decisions to startup
(and a single, cache-friendly flag field)
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2015-09-05 19:58:47 +02:00 |
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Henrik Rydgard
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d7f4c47c22
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Refactor: Even more getting rid of gstate access in the framebuffer manager.
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2015-08-05 12:13:14 +02:00 |
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Henrik Rydgard
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d26b74d4d6
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GPU refactor: Move accesses to gstate out of leaf functions
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2015-08-05 01:03:49 +02:00 |
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Henrik Rydgard
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95b6b50fd5
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
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Henrik Rydgard
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3f7830743a
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Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet.
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2015-05-12 21:01:15 +02:00 |
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Coldbird
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72d5845532
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Fixed Indentation + Moved Cardboard Menu
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2015-01-24 20:01:09 +01:00 |
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Coldbird
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2b940ddf17
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Fixed Framebuffer Blitting on Cardboard
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2015-01-24 17:39:59 +01:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Unknown W. Brackets
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4e50eed85b
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
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Unknown W. Brackets
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dc1013ad67
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d3d: Add a not-working experiment to blit depth.
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2014-09-14 11:54:55 -07:00 |
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Unknown W. Brackets
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b9d7ffe484
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
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Unknown W. Brackets
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2463074530
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d3d: Converge block transfer logic.
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2014-09-13 15:40:55 -07:00 |
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Unknown W. Brackets
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971dd5df1e
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d3d: Unify BlitFramebuffer() as well.
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2014-09-13 15:12:59 -07:00 |
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Unknown W. Brackets
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a4d33d77b7
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d3d: Unify ReadFramebufferToMemory() signature.
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2014-09-13 15:09:30 -07:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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9af3befc59
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d3d: Add RebindFramebuffer().
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2014-09-13 14:26:39 -07:00 |
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Unknown W. Brackets
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6f991a1042
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d3d: Add FlushBeforeCopy().
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2014-09-13 14:23:18 -07:00 |
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Unknown W. Brackets
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e2a4a50511
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d3d: Centralize framebuf creation/switch logic.
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2014-09-09 22:58:43 -07:00 |
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Unknown W. Brackets
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ae2e8c5c7c
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d3d: Migrate a few more things into common code.
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2014-09-09 22:58:11 -07:00 |
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Unknown W. Brackets
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8c229e00b4
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
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Unknown W. Brackets
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7e248376f8
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Track the last drawn width/height/format.
This way we can apply render-to-self effects more correctly.
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2014-09-08 07:40:43 -07:00 |
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Unknown W. Brackets
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b20cd3cba2
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Clear stencil on switch from 565 buffer.
Fixes #2094, shadows in Kingdom Hearts in some scenes.
Not a complete solution, but should be a relatively safe one.
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2014-09-07 08:47:46 -07:00 |
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Unknown W. Brackets
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361b9a2572
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Use 8888, always, for Danganronpa's FBOs.
This should fix dithering on draw causing problems for Adreno 3xx devices.
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2014-08-30 02:05:51 -07:00 |
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Unknown W. Brackets
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a33589b3e9
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Optimize away bits in the stencil upload.
Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
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2014-06-28 01:39:18 -07:00 |
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Unknown W. Brackets
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4c62a17f72
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Allow exact render-to-tex format mismatches more.
If the right format was used recently, it's still okay. Also check the
x/y offset to try to find the best match.
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2014-06-22 21:02:43 -07:00 |
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Unknown W. Brackets
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a9da3618ba
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Upload the color/stencil buffers on FBO creation.
Fixes pausing or loading a savestate in Star Ocean (previously your
character became invisible until the screen panned.)
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2014-06-17 23:55:09 -07:00 |
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Unknown W. Brackets
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e762689ea8
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Update vsync on resize, and before first FBO.
May take care of #4440.
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2014-06-15 15:19:49 -07:00 |
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Unknown W. Brackets
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d06a0520ae
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Consistently mark vfb dirty after drawing to it.
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2014-06-14 13:19:27 -07:00 |
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Unknown W. Brackets
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9b12a4893d
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Track framebuffer memory dirty more carefully.
Fixes #6296, Grand Knights History slowdown during battle transition. May
also more correctly identify block transfer downloads.
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2014-06-11 22:21:08 -07:00 |
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Unknown W. Brackets
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efc2de41ae
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Ignore depth buffers with stride = 0.
They're clearly not being used.
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2014-06-11 00:40:47 -07:00 |
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Unknown W. Brackets
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c49ba888b5
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Flush draws before doing any block transfers.
Otherwise, we might flush on top, or we might download the wrong thing.
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2014-06-11 00:28:28 -07:00 |
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Unknown W. Brackets
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4effd15fcb
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Support Grand Knight History's line-by-line xfer.
This is a bit hacky, but what it's doing at least makes sense enough to
heuristically detect. Still trying to avoid misdetecting God of War.
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2014-06-07 23:59:34 -07:00 |
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Unknown W. Brackets
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171629ba48
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Separate fbo resize logic from creation.
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2014-06-06 20:54:16 -07:00 |
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Unknown W. Brackets
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3d8f078b6c
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Try to workaround Breath of Fire 3's render-to-tex.
It renders to two areas but textures with a high V to reach the second
texture. We've been wrapping the V around but this may show the right
buffer.
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2014-06-06 00:28:12 -07:00 |
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Unknown W. Brackets
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c2ccfd5629
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Stop stretching things to the FBO size.
Instead, draw in the top corner. This way, even if framebuffers get
smaller things stay consistent.
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2014-06-01 21:20:04 -07:00 |
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Unknown W. Brackets
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73234941e1
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Consider stride more when determining fb size.
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2014-06-01 13:50:37 -07:00 |
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Henrik Rydgård
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0c7c736522
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Merge pull request #6205 from unknownbrackets/replace-funcs
Initial replacement for Star Ocean's stencil upload
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2014-06-01 12:22:11 +02:00 |
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Unknown W. Brackets
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0846673dc3
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Track temporary-use FBOs all in FramebufferManager.
This way it's easier to manage their lifecycle.
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2014-06-01 01:03:43 -07:00 |
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Unknown W. Brackets
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089ee41d9c
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Implement a very basic stencil upload.
This is not fast or efficient, but works.
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2014-05-31 21:48:09 -07:00 |
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Unknown W. Brackets
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5f99f663ef
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Avoid duplicating an FBO when depaletizing it.
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2014-05-27 22:12:23 +02:00 |
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Henrik Rydgard
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d0e65054a4
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A bit closer to working. Shadow visible
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2014-05-27 22:09:22 +02:00 |
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