Unknown W. Brackets
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858df90dff
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d3d: Release shaders and fbos on shutdown.
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2014-09-07 13:15:39 -07:00 |
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Unknown W. Brackets
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564ae9f184
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d3d: Report shader compilation failures.
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2014-09-07 11:01:19 -07:00 |
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Unknown W. Brackets
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4d54cad9bd
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d3d: Reduce D3DX leaks.
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2014-09-07 10:38:49 -07:00 |
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Unknown W. Brackets
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a29c2f4f2f
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d3d: Use 2.0 vertex and pixel shaders.
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2014-09-06 23:01:03 -07:00 |
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Unknown W. Brackets
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c65f9603bd
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d3d: Fix some RGBA / ARGB color issues.
I wonder if we should just send floats here? We denormalize and then
renormalize in software...
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2014-08-24 23:34:48 -07:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Ced2911
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49cc8e7312
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
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2014-08-24 10:40:16 +02:00 |
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Ced2911
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e0c3b5a112
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[Gpu] somes fixes, monster hunter 2 run between 140 and 200% with vertex cache enabled
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:21:08 +02:00 |
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Ced2911
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ace1e71456
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[Misc] Windows fixes
Conflicts:
GPU/Directx9/TransformPipelineDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:17:11 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Unknown W. Brackets
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9fe1a99ab3
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Fix some warnings.
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2013-10-14 22:09:21 -07:00 |
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Henrik Rydgard
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0c2c1751f5
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Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
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2013-10-15 01:16:43 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Ced2911
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36713e8017
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vsync
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2013-09-12 09:54:20 +02:00 |
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Ced2911
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71e64938a6
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plop
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2013-09-12 09:49:56 +02:00 |
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Ced2911
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cde47ac1b9
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Mixed Transformation start to run in rr2
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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0e473a7909
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more on rtt effect
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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3188c00629
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Directx9 Gpu
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2013-09-12 09:37:19 +02:00 |
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