ANR2ME
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59f8369cd7
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An attempt to improve connection stability.
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2020-09-24 01:09:57 +07:00 |
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ANR2ME
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adab5ff5c9
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Fixed returned error code on sceNetAdhocctlDelHandler
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2020-09-24 01:09:22 +07:00 |
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ANR2ME
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e6e7f5d1e7
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Minor fix to sceNetAdhocctlGetPeerInfo
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2020-09-24 01:09:22 +07:00 |
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ANR2ME
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bd37d3e32c
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Added more info on some sceNet logs
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2020-09-23 04:30:14 +07:00 |
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ANR2ME
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4f76f2415d
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Prevent sceNetGetMallocStat from spamming debug log on some games.
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2020-09-23 04:30:14 +07:00 |
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Henrik Rydgård
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3e3a40da8c
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Mark the PPGe font texture as reliable to avoid hashing it.
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2020-09-22 21:13:30 +02:00 |
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Henrik Rydgård
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4ccde48485
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Merge pull request #12924 from iota97/user-chain
Postprocessing: User chain support
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2020-09-22 09:20:51 +02:00 |
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ANR2ME
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4881f4f0bd
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Fixed PdpStat and PtpStat info
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2020-09-22 10:16:04 +07:00 |
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ANR2ME
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e642f1b846
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Fixed returned error code of sceNetAdhocctlDisconnect
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2020-09-22 09:50:37 +07:00 |
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Henrik Rydgård
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2d06730762
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Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
Should help #13458 slightly (but there's more to fix).
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2020-09-21 09:56:52 +02:00 |
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ANR2ME
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a840bf9690
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Added alerted flags info on AdhocSocket to be used on PollSocket
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2020-09-21 06:42:40 +07:00 |
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ANR2ME
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115ad97e0f
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Using REPORT_ONCE to report some of GameMode HLE existance.
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2020-09-20 23:50:11 +07:00 |
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ANR2ME
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3439511e0c
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Implementing Adhoc GameMode HLE
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2020-09-20 11:55:16 +07:00 |
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ANR2ME
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a18e4ecd6b
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Minor changes to adhoc timestamps
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2020-09-20 11:29:28 +07:00 |
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ANR2ME
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02ed5058c0
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Fixed crash issue when creating/connecting to a null group name.
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2020-09-18 14:11:51 +07:00 |
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Henrik Rydgård
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608d082e49
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FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it.
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2020-09-17 20:52:32 +02:00 |
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iota97
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6b5de6c27b
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Use system date format on savestate as well
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2020-09-17 07:52:09 +02:00 |
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shenweip
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290efbc349
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Check whether there may be more than one save file names by mode.
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2020-09-15 21:48:55 +08:00 |
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iota97
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fe86f257b5
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Cache 60 FPS requirement
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2020-09-15 07:49:01 +02:00 |
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ANR2ME
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e690dc62dc
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Fix an issue of major performance drops when using accepted PTP Sockets.
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2020-09-15 01:53:18 +07:00 |
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ANR2ME
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2808903663
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Making sure the are no compiler warnings on adhoc code on android
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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8d68e917b7
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Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
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2020-09-14 03:38:20 +07:00 |
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iota97
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0c885db052
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User chain support
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2020-09-13 21:48:00 +02:00 |
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Henrik Rydgård
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72df3fd339
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Try unknown's workaround for clang code gen bug. See #13187.
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2020-09-13 09:13:47 +02:00 |
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Unknown W. Brackets
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37d7096703
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SaveState: Update to latest Snappy v1.1.8.
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2020-09-12 18:16:27 -07:00 |
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Henrik Rydgård
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9753e317f3
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Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
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2020-09-12 16:30:05 +02:00 |
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Henrik Rydgård
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fb4a23af60
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Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
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2020-09-12 15:00:35 +02:00 |
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shenweip
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fbea8f438d
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Update symbol list of disassembly window when loadexec.
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2020-09-12 19:45:25 +08:00 |
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shenweip
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766bd8e6bb
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Don't read data more than data size of pgd files.
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2020-09-12 19:00:03 +08:00 |
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ANR2ME
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3b38062a47
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
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ANR2ME
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2b109f4640
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
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2020-09-12 06:14:28 +07:00 |
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ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
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Henrik Rydgård
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8d72abb605
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Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
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2020-09-11 13:06:02 +02:00 |
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Henrik Rydgård
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2a51f081a2
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Merge pull request #13408 from ANR2ME/adhocctl_fix
Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-11 13:05:29 +02:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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1e6593f791
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Sleep a bit longer, especially when PPSSPP paused.
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2020-09-11 13:24:45 +07:00 |
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Unknown W. Brackets
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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ANR2ME
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2e9952cf6e
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Prevent spamming the log too much on some games
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2020-09-11 07:19:03 +07:00 |
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ANR2ME
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c57d81cc3e
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Fixed sceNetAdhocMatchingGetMembers error return value
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2020-09-11 07:19:03 +07:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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ANR2ME
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82a064adcf
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Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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2affbb850c
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Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
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Henrik Rydgård
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cf43f2d57f
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Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
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2020-09-08 20:10:45 +02:00 |
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Unknown W. Brackets
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ac7522b0dd
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
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Unknown W. Brackets
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2f4945aad8
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Plugins: Oops, typo.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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e383b0279f
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Plugins: Support for loading game-specific plugins.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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8c80a97807
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
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Henrik Rydgård
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40272ff403
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Merge pull request #13405 from ANR2ME/net_blocking
Allow blocking socket simulation on multiple threads simultaneously
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2020-09-08 17:19:52 +02:00 |
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ANR2ME
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57584343a2
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Simulate blocking PtpFlush
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2020-09-08 19:16:44 +07:00 |
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