Henrik Rydgård
7f021624e3
Merge pull request #14883 from unknownbrackets/texcache
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In lazy hashing mode, assume videos never match
2021-09-19 19:46:44 +02:00
Unknown W. Brackets
ec3d408da0
HLE: Detect video buffer copies.
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These are common and can help us notify the texture cache appropriately.
2021-09-19 07:51:33 -07:00
ANR2ME
2bda9c1c84
Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
2021-09-19 10:55:03 +07:00
ANR2ME
ef279657dc
Shows a warning when detecting a different sender/source port on GameMode.
2021-09-19 10:54:59 +07:00
ANR2ME
62a7ea2f41
Minor change to AdhocMatching's senderport type
2021-09-19 10:35:19 +07:00
Unknown W. Brackets
ff22dbc16c
Replacement: Fix a mistake in ZIM texture loading.
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Fixes #14877 .
2021-09-18 14:52:19 -07:00
ANR2ME
2305de42f0
Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
2021-09-17 12:36:56 +07:00
ANR2ME
a95678ae49
Show a warning if other players detected to have their port being re-mapped, where communication with them might have an issue.
2021-09-17 12:36:56 +07:00
ANR2ME
2bb5453dc6
Don't ignores unknown sender/source port, due to a possibility of port re-mapping done by router or ISP the source port might be different.
2021-09-17 12:36:56 +07:00
ANR2ME
fa92cda23d
Minor change to AdhocMatching logging
2021-09-17 12:36:56 +07:00
Henrik Rydgård
e6a2da69c5
Merge pull request #14867 from unknownbrackets/savedata-volatile
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Dialog: Allow termination of access thread at return
2021-09-16 18:38:28 +02:00
Unknown W. Brackets
24f1dcec98
Dialog: Allow termination of access thread at ret.
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Sometimes the thread is just sitting at return, but hasn't stopped quite
yet. Allow deleting the thread in this case without modifying volatile
lock status.
2021-09-16 08:57:20 -07:00
Henrik Rydgård
2229bea92a
Merge pull request #14865 from unknownbrackets/savedata-volatile
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Dialog: Try to recover on double init, report
2021-09-16 08:46:41 +02:00
Unknown W. Brackets
570d84fb86
Dialog: Try to recover on double init, report.
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This shouldn't be happening, but is - see #14864 .
Let's report the situation and try to avoid a complete crash.
2021-09-15 21:06:12 -07:00
Henrik Rydgård
9f404ad901
Merge pull request #14856 from unknownbrackets/unthrottle
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Vulkan: Skip flips, not draw, for vsync fast-forward
2021-09-15 18:55:33 +02:00
Henrik Rydgård
6d599e738b
Merge pull request #14855 from unknownbrackets/ui-chat-view
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Decouple chat presentation and tracking
2021-09-15 09:15:28 +02:00
Henrik Rydgård
f88bd4dfc2
Merge pull request #14858 from unknownbrackets/vertexcache
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GPU: Default vertex cache to off
2021-09-15 09:08:16 +02:00
Unknown W. Brackets
b6c6a5bb3f
GPU: Default vertex cache to off.
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Previously, it was defaulted on only for OpenGL, where it didn't work.
2021-09-14 23:43:29 -07:00
Unknown W. Brackets
9024c7111b
Vulkan: Fix faster alt speed with vsync.
2021-09-14 22:53:54 -07:00
Unknown W. Brackets
46770aba3a
Vulkan: Skip flips, not draw, for vsync unthrottle.
2021-09-14 22:35:32 -07:00
Unknown W. Brackets
c79bb6ba71
Net: Fix various chat threading hazards.
2021-09-14 18:08:17 -07:00
Unknown W. Brackets
9403947b67
UI: Decouple new chat display and tracking logic.
2021-09-14 18:08:16 -07:00
Unknown W. Brackets
be0b0cd88d
UI: Track chat log changes more clearly.
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This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
2021-09-14 18:08:16 -07:00
ANR2ME
704d1f94a6
Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero)
2021-09-15 01:13:39 +07:00
ANR2ME
e3088e5f96
Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy
2021-09-14 05:58:49 +07:00
Henrik Rydgård
c333e2b879
Merge pull request #14480 from iota97/analog-head
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Configurable analog head size
2021-09-13 22:39:18 +02:00
Unknown W. Brackets
10ffdc9f54
Font: Cleanup logging for invalid pointers.
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Also fixes some duplicate logging and includes return code/error code.
2021-09-13 08:29:45 -07:00
Unknown W. Brackets
3ac669f80b
Core: Fix some minor gcc warnings.
2021-09-13 08:13:14 -07:00
Unknown W. Brackets
29aa81be9e
Savedata: Respect IO timing method setting.
2021-09-12 07:05:51 -07:00
Henrik Rydgård
de3d711616
Move FixPathCase to Common/File/Path
2021-09-11 21:17:23 +02:00
Henrik Rydgård
b17ff0e5af
Merge pull request #14818 from iota97/super-wp
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Focus based moving background
2021-09-11 20:50:54 +02:00
Henrik Rydgård
b05a74803d
Remove another redundant check, comment fixes
2021-09-11 20:31:42 +02:00
Henrik Rydgård
71056e3486
SFO return value fix, oops
2021-09-11 20:26:36 +02:00
Henrik Rydgård
36079b86d0
Optimize away a couple of existence checks
2021-09-11 19:53:19 +02:00
Henrik Rydgård
5d53e59c1d
Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway)
2021-09-11 19:33:28 +02:00
Henrik Rydgård
8e2b73b05f
Optimize MetaFileSystem::ReadEntireFile
2021-09-11 19:32:37 +02:00
Henrik Rydgård
07413aa4e3
Feedback
2021-09-11 18:53:46 +02:00
Henrik Rydgård
f7895457ee
Add back the dir listing logging. Add hack to avoid confusing Wipeout :(
2021-09-11 18:12:30 +02:00
Henrik Rydgård
fcc0337576
Fix the Android recursive size computation and hook it up.
2021-09-11 18:12:30 +02:00
Henrik Rydgård
48310d15a9
Add metafilesystem hook to add optimized implementations of compute recursive directory size
2021-09-11 18:12:29 +02:00
Henrik Rydgård
1eef8973c7
Merge pull request #14825 from unknownbrackets/memstick-cache
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Add a cache for memory stick usage
2021-09-11 18:09:34 +02:00
Unknown W. Brackets
906664b9d8
Io: Cache SAVEDATA usage between writes.
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Some games will loop over saves to check the size of each, and calculating
the total usage is expensive. We don't need to recalculate each time.
2021-09-11 07:29:15 -07:00
Henrik Rydgård
09f65db91c
Cleanup
2021-09-11 15:35:11 +02:00
Henrik Rydgård
b075b79175
Also hide SHADERS directory from games
2021-09-11 15:14:44 +02:00
Henrik Rydgård
1f81876ab1
Cleanup
2021-09-11 15:04:53 +02:00
Henrik Rydgård
04578edf65
Hide directories games should not know about from them.
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Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
2021-09-11 15:02:52 +02:00
iota97
fb5b528b97
Moving Background
2021-09-10 01:55:23 +02:00
Henrik Rydgård
568043211f
Fix error message
2021-09-08 23:24:28 +02:00
Henrik Rydgård
5e4c478f43
Merge pull request #14807 from iota97/double-bind
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Double binding fix
2021-09-08 21:23:56 +02:00
iota97
01aaed54d6
Wave animation
2021-09-08 15:57:41 +02:00