Commit graph

10967 commits

Author SHA1 Message Date
Henrik Rydgård
7f021624e3
Merge pull request #14883 from unknownbrackets/texcache
In lazy hashing mode, assume videos never match
2021-09-19 19:46:44 +02:00
Unknown W. Brackets
ec3d408da0 HLE: Detect video buffer copies.
These are common and can help us notify the texture cache appropriately.
2021-09-19 07:51:33 -07:00
ANR2ME
2bda9c1c84 Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason. 2021-09-19 10:55:03 +07:00
ANR2ME
ef279657dc Shows a warning when detecting a different sender/source port on GameMode. 2021-09-19 10:54:59 +07:00
ANR2ME
62a7ea2f41 Minor change to AdhocMatching's senderport type 2021-09-19 10:35:19 +07:00
Unknown W. Brackets
ff22dbc16c Replacement: Fix a mistake in ZIM texture loading.
Fixes #14877.
2021-09-18 14:52:19 -07:00
ANR2ME
2305de42f0 Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason. 2021-09-17 12:36:56 +07:00
ANR2ME
a95678ae49 Show a warning if other players detected to have their port being re-mapped, where communication with them might have an issue. 2021-09-17 12:36:56 +07:00
ANR2ME
2bb5453dc6 Don't ignores unknown sender/source port, due to a possibility of port re-mapping done by router or ISP the source port might be different. 2021-09-17 12:36:56 +07:00
ANR2ME
fa92cda23d Minor change to AdhocMatching logging 2021-09-17 12:36:56 +07:00
Henrik Rydgård
e6a2da69c5
Merge pull request #14867 from unknownbrackets/savedata-volatile
Dialog: Allow termination of access thread at return
2021-09-16 18:38:28 +02:00
Unknown W. Brackets
24f1dcec98 Dialog: Allow termination of access thread at ret.
Sometimes the thread is just sitting at return, but hasn't stopped quite
yet.  Allow deleting the thread in this case without modifying volatile
lock status.
2021-09-16 08:57:20 -07:00
Henrik Rydgård
2229bea92a
Merge pull request #14865 from unknownbrackets/savedata-volatile
Dialog: Try to recover on double init, report
2021-09-16 08:46:41 +02:00
Unknown W. Brackets
570d84fb86 Dialog: Try to recover on double init, report.
This shouldn't be happening, but is - see #14864.
Let's report the situation and try to avoid a complete crash.
2021-09-15 21:06:12 -07:00
Henrik Rydgård
9f404ad901
Merge pull request #14856 from unknownbrackets/unthrottle
Vulkan: Skip flips, not draw, for vsync fast-forward
2021-09-15 18:55:33 +02:00
Henrik Rydgård
6d599e738b
Merge pull request #14855 from unknownbrackets/ui-chat-view
Decouple chat presentation and tracking
2021-09-15 09:15:28 +02:00
Henrik Rydgård
f88bd4dfc2
Merge pull request #14858 from unknownbrackets/vertexcache
GPU: Default vertex cache to off
2021-09-15 09:08:16 +02:00
Unknown W. Brackets
b6c6a5bb3f GPU: Default vertex cache to off.
Previously, it was defaulted on only for OpenGL, where it didn't work.
2021-09-14 23:43:29 -07:00
Unknown W. Brackets
9024c7111b Vulkan: Fix faster alt speed with vsync. 2021-09-14 22:53:54 -07:00
Unknown W. Brackets
46770aba3a Vulkan: Skip flips, not draw, for vsync unthrottle. 2021-09-14 22:35:32 -07:00
Unknown W. Brackets
c79bb6ba71 Net: Fix various chat threading hazards. 2021-09-14 18:08:17 -07:00
Unknown W. Brackets
9403947b67 UI: Decouple new chat display and tracking logic. 2021-09-14 18:08:16 -07:00
Unknown W. Brackets
be0b0cd88d UI: Track chat log changes more clearly.
This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
2021-09-14 18:08:16 -07:00
ANR2ME
704d1f94a6 Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero) 2021-09-15 01:13:39 +07:00
ANR2ME
e3088e5f96 Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy 2021-09-14 05:58:49 +07:00
Henrik Rydgård
c333e2b879
Merge pull request #14480 from iota97/analog-head
Configurable analog head size
2021-09-13 22:39:18 +02:00
Unknown W. Brackets
10ffdc9f54 Font: Cleanup logging for invalid pointers.
Also fixes some duplicate logging and includes return code/error code.
2021-09-13 08:29:45 -07:00
Unknown W. Brackets
3ac669f80b Core: Fix some minor gcc warnings. 2021-09-13 08:13:14 -07:00
Unknown W. Brackets
29aa81be9e Savedata: Respect IO timing method setting. 2021-09-12 07:05:51 -07:00
Henrik Rydgård
de3d711616 Move FixPathCase to Common/File/Path 2021-09-11 21:17:23 +02:00
Henrik Rydgård
b17ff0e5af
Merge pull request #14818 from iota97/super-wp
Focus based moving background
2021-09-11 20:50:54 +02:00
Henrik Rydgård
b05a74803d Remove another redundant check, comment fixes 2021-09-11 20:31:42 +02:00
Henrik Rydgård
71056e3486 SFO return value fix, oops 2021-09-11 20:26:36 +02:00
Henrik Rydgård
36079b86d0 Optimize away a couple of existence checks 2021-09-11 19:53:19 +02:00
Henrik Rydgård
5d53e59c1d Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway) 2021-09-11 19:33:28 +02:00
Henrik Rydgård
8e2b73b05f Optimize MetaFileSystem::ReadEntireFile 2021-09-11 19:32:37 +02:00
Henrik Rydgård
07413aa4e3 Feedback 2021-09-11 18:53:46 +02:00
Henrik Rydgård
f7895457ee Add back the dir listing logging. Add hack to avoid confusing Wipeout :( 2021-09-11 18:12:30 +02:00
Henrik Rydgård
fcc0337576 Fix the Android recursive size computation and hook it up. 2021-09-11 18:12:30 +02:00
Henrik Rydgård
48310d15a9 Add metafilesystem hook to add optimized implementations of compute recursive directory size 2021-09-11 18:12:29 +02:00
Henrik Rydgård
1eef8973c7
Merge pull request #14825 from unknownbrackets/memstick-cache
Add a cache for memory stick usage
2021-09-11 18:09:34 +02:00
Unknown W. Brackets
906664b9d8 Io: Cache SAVEDATA usage between writes.
Some games will loop over saves to check the size of each, and calculating
the total usage is expensive.  We don't need to recalculate each time.
2021-09-11 07:29:15 -07:00
Henrik Rydgård
09f65db91c Cleanup 2021-09-11 15:35:11 +02:00
Henrik Rydgård
b075b79175 Also hide SHADERS directory from games 2021-09-11 15:14:44 +02:00
Henrik Rydgård
1f81876ab1 Cleanup 2021-09-11 15:04:53 +02:00
Henrik Rydgård
04578edf65 Hide directories games should not know about from them.
Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
2021-09-11 15:02:52 +02:00
iota97
fb5b528b97 Moving Background 2021-09-10 01:55:23 +02:00
Henrik Rydgård
568043211f Fix error message 2021-09-08 23:24:28 +02:00
Henrik Rydgård
5e4c478f43
Merge pull request #14807 from iota97/double-bind
Double binding fix
2021-09-08 21:23:56 +02:00
iota97
01aaed54d6 Wave animation 2021-09-08 15:57:41 +02:00