Andreas Stieger
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822592c6b1
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Fix build with GCC13: various standard includes
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2023-04-05 00:20:14 +02:00 |
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Henrik Rydgård
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25fbfd7a89
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Finish up OpenGL compressed texture format checks. Show in dev screen
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2023-03-12 12:20:10 +01:00 |
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Henrik Rydgård
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10c0b3f2ae
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Comment improvements
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2022-12-29 00:39:59 +01:00 |
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Henrik Rydgård
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463d703feb
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More assorted cleanup
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2022-12-29 00:39:59 +01:00 |
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Unknown W. Brackets
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b33662550f
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Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
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2022-11-24 18:48:46 -08:00 |
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Unknown W. Brackets
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fc68cd9457
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GLES: Add debug readback of stencil data.
This allows the existing gpu.buffer.renderStencil to snapshot the state.
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2022-10-10 17:09:14 -07:00 |
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Unknown W. Brackets
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179c1e4a3b
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GLES: Enable EXT_depth_clamp where supported.
Seems like Freedreno may support this.
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2022-10-10 00:54:29 -07:00 |
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Henrik Rydgård
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77535c8132
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Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
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2022-08-06 23:54:03 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Unknown W. Brackets
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275baccc5b
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GLES: Support GL_APPLE_clip_distance too.
Seems modern Apple mobile chips only support clip.
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2021-10-12 20:34:44 -07:00 |
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Henrik Rydgård
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2dcfa63498
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GL: Detect Apple GPUs as a category
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2020-12-14 22:10:18 +01:00 |
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Henrik Rydgård
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a3d06e366f
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OpenGL: Detect Adreno model number
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2020-11-11 22:46:25 +01:00 |
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Henrik Rydgård
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9f33a82b49
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Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
Framebuffer fetch fixes
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2020-11-09 19:30:35 +01:00 |
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Henrik Rydgård
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2384b7a17d
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Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
Minor refactor.
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2020-11-09 13:31:39 +01:00 |
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Henrik Rydgård
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864cc54aa4
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Remove ForceGL2 flag. Add comments... hm.
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2020-11-09 11:18:43 +01:00 |
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Henrik Rydgård
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207b76da6e
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Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
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2020-11-05 08:27:13 +01:00 |
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Henrik Rydgård
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3d4fc7c696
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Check for a couple additional GL extensions
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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