Henrik Rydgård
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94fb81466f
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Tilt: Make the deadzone circular, in addition to the inverse (low end radius).
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2023-12-12 17:55:13 +01:00 |
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Henrik Rydgård
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7762ccdd4a
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Merge pull request #18529 from hrydgard/android-60hz
Android: Add option to ask system for 60hz output
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2023-12-12 17:34:43 +01:00 |
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Henrik Rydgård
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a6d717cb39
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Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
Might help #18514 and #18480 if we're lucky.
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2023-12-12 15:30:39 +01:00 |
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Henrik Rydgård
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144ecf0c39
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Merge pull request #18527 from GermanAizek/fix-xy
[Windows/GEDebugger] Fixed set 0xFFFFFFFF for pixel Y coordinate
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2023-12-12 13:52:05 +01:00 |
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Henrik Rydgård
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19a427c87b
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Merge pull request #18525 from GermanAizek/reserve
[GPU/GLES] Using reserve if possible
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2023-12-12 13:42:07 +01:00 |
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Herman Semenov
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6360cec554
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Fixed set 0xFFFFFFFF for pixel Y coordinate
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2023-12-12 15:35:23 +03:00 |
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Herman Semenov
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de80cc3883
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Using reserve if possible
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2023-12-12 15:13:43 +03:00 |
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Henrik Rydgård
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60402909f8
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Merge pull request #18524 from hrydgard/android-settingquery-cleanup
Minor Android code cleanup
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2023-12-12 10:54:05 +01:00 |
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Henrik Rydgård
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a80f590714
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Minor cleanup (no need for a string query here)
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2023-12-12 10:15:54 +01:00 |
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Henrik Rydgård
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5763ec1b88
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Move NativeQueryConfig into app-android.cpp
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2023-12-12 09:56:33 +01:00 |
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Henrik Rydgård
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03bd7c1cac
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Merge pull request #18508 from Halo-Michael/master
[iOS] Little cleanup
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2023-12-12 00:39:30 +01:00 |
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Henrik Rydgård
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1a02995942
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Merge pull request #18520 from hrydgard/opengl-render-fix
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame
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2023-12-11 23:44:33 +01:00 |
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Henrik Rydgård
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33e48e9675
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
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Henrik Rydgård
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8f75649b49
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Merge pull request #18519 from hrydgard/texture-replacement-filter
Enable texture replacement filtering overrides even if file is missing
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2023-12-11 22:45:09 +01:00 |
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Henrik Rydgård
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3902c85f7f
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Enable texture replacement filtering overrides even if file is missing
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2023-12-11 20:20:35 +01:00 |
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Henrik Rydgård
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bf054203ed
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Merge pull request #18517 from hrydgard/fix-transparent-background-edgecase
Run-behind-pause: Fix some edge cases with the transparent background setting
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2023-12-11 18:41:37 +01:00 |
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Henrik Rydgård
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79ab67e3b2
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Run-behind-pause: Fix some edge cases with the transparent background setting
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2023-12-11 17:47:19 +01:00 |
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Henrik Rydgård
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65081da7f4
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Merge pull request #18515 from hrydgard/run-behind-pause-screen
Run behind pause screen
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2023-12-11 17:00:07 +01:00 |
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Henrik Rydgård
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25ab7b9170
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Fix a bunch of edge cases
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2023-12-11 15:58:08 +01:00 |
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Henrik Rydgård
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6e369e5188
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Add play/pause button to the bottom right of the pause screen
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2023-12-11 13:56:16 +01:00 |
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Henrik Rydgård
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8d8ff5886b
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Fix issue where nothing had started a render pass when we wanted to clear the screen.
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2023-12-11 13:06:15 +01:00 |
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Henrik Rydgård
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e8f70594a4
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
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Henrik Rydgård
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9f01661774
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Merge pull request #18511 from hrydgard/screen-manager-refactor
Screen manager refactoring, preparation for running the game behind the pause screen
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2023-12-11 08:50:08 +01:00 |
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Henrik Rydgård
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ae1009c92b
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Warning fix
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2023-12-11 02:10:08 +01:00 |
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Henrik Rydgård
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6d51fbc1e6
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Refactor UI background rendering. There's now a BackgroundScreen.
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2023-12-10 22:26:46 +01:00 |
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Henrik Rydgård
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48d60d8613
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Remove UIContext knowledge of screen tags
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2023-12-10 22:21:50 +01:00 |
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Henrik Rydgård
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3832b32bbc
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Add the concept of a background screen
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2023-12-10 22:21:48 +01:00 |
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Henrik Rydgård
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7605c2e4c5
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Merge pull request #18510 from oltolm/fix_asan_user_after_free
CtrlDisplayListView: fix ASAN eror
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2023-12-10 17:41:11 +01:00 |
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oltolm
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96a30ffb49
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CtrlDisplayListView: fix ASAN eror
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2023-12-10 16:32:18 +01:00 |
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Halo-Michael
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c4008ee274
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Little cleanup
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2023-12-10 22:34:26 +08:00 |
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Henrik Rydgård
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1a66135480
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Merge pull request #18506 from Halo-Michael/master
[iOS] Update JIT enable method from project UTM
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2023-12-10 15:09:39 +01:00 |
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Henrik Rydgård
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0ff0ad9140
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Remove preRender/postRender methods from screens, in favor of a mode parameter.
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2023-12-10 14:09:55 +01:00 |
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Halo-Michael
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17daebfc56
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Update JIT enable method from project UTM
See at 714871a85d/Services/UTMJailbreak.m
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2023-12-10 20:06:25 +08:00 |
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Henrik Rydgård
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c220199d85
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Merge pull request #18505 from hrydgard/dbz-slowdown-fix
Fix slowdown on zero-vertex draw calls
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2023-12-10 13:05:41 +01:00 |
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Henrik Rydgård
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22295a6412
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Plumb through a ScreenRenderMode parameter
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2023-12-10 13:05:17 +01:00 |
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Henrik Rydgård
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600fb7cc22
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Minor cleanups
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2023-12-10 12:37:35 +01:00 |
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Henrik Rydgård
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71aaad23fb
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Fix issue with zero-vertex draw calls. Though, should maybe just filter them out earlier.
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2023-12-10 12:21:07 +01:00 |
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Henrik Rydgård
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aca3bbc9a0
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
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Henrik Rydgård
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653b19ae53
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Merge pull request #18500 from hrydgard/mouse-events-android
Implement full support for mouse input on Android
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2023-12-10 11:16:25 +01:00 |
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Henrik Rydgård
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db4993bfdc
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Implement full support for mouse input on Android
The smoothing algorithm changed a bit now that I centralized that logic
in a way that can work with all backends.
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2023-12-10 09:52:19 +01:00 |
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Henrik Rydgård
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904ce4f7e1
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Quickfix regression in Outrun
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2023-12-09 18:32:26 +01:00 |
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Henrik Rydgård
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5d4ae87e43
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Possible buildfix
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2023-12-09 18:08:19 +01:00 |
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Henrik Rydgård
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848de762b3
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Merge pull request #18498 from KatyushaScarlet/dev-loongarch64
Use __loongarch_lp64 instead of __loongarch64 as it is deprecated
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2023-12-09 17:42:17 +01:00 |
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Henrik Rydgård
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27e47d9899
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Merge pull request #17808 from hrydgard/frustum-cull-small-draws
Frustum-cull small draws (experiment)
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2023-12-09 17:23:56 +01:00 |
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Henrik Rydgård
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7f65db909f
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Merge pull request #18497 from hrydgard/more-input-refactor
Android: Batch motion events.
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2023-12-09 16:49:19 +01:00 |
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Henrik Rydgård
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7e85d3d10a
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Disable the new culling on RISC-V for now.
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2023-12-09 16:49:02 +01:00 |
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Henrik Rydgård
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4e2a1bf81c
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NEON: vcvtq can scale directly, no need for a mul by const.
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2023-12-09 16:48:59 +01:00 |
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Henrik Rydgård
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99548be8a3
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NEON culling: Use mla operations to shave off some more cycles. ARM32 compat.
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2023-12-09 16:36:01 +01:00 |
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Henrik Rydgård
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6a7ef83f4b
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NEON-optimize the culling
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2023-12-09 15:55:51 +01:00 |
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Henrik Rydgård
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5b44e25150
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SSE-optimize the frustum culling
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2023-12-09 15:55:51 +01:00 |
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