Commit graph

136 commits

Author SHA1 Message Date
Henrik Rydgård
9fcd6d6612 Use thin3d's push pool in the draw engine too. 2023-03-15 01:25:03 +01:00
Henrik Rydgård
970f7993df Android: Make font rendering work even absent support for R4G4B4A4 textures.
This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391) doesn't.

That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik Rydgård
49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Henrik Rydgård
4427cb4fc3 Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Henrik Rydgård
1cfc7b11b8 Only force indexed draws on PowerVR / Vulkan. 2023-01-11 22:59:30 +01:00
Unknown W. Brackets
4f216c941e Vulkan: Fix reverse dependency on config. 2022-12-27 15:32:35 -08:00
Unknown W. Brackets
3e77cb1475 D3D9: Support old-style user clip planes.
This fixes negative Z issues on D3D9 in many cases, such as #14168
and #16574, but only when clip planes are supported.
2022-12-18 11:04:33 -08:00
Henrik Rydgård
26884150d7 Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
Henrik Rydgård
675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
4990683cf2 Implement "enhanced" multisample quality setting 2022-12-01 22:49:00 +01:00
Henrik Rydgård
b9ea8de135 Use raster copies to work around lack of working copy support in MSAA mode. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support. 2022-12-01 22:48:59 +01:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
d97035fffc
Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Unknown W. Brackets
b33662550f Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Henrik Rydgård
70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård
39f2ddd128 Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015

Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock

But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.

Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
668904a515 Vulkan: Use the very same view as input attachment and color attachment, not just the same image
Fixes most of the new validation errors seen #16351, though one remains.

I believe that to be a bug in the validation layers, will investigate
later.
2022-11-07 09:14:55 +01:00
Unknown W. Brackets
0cc94ceb15 Draw: Correct ambiguous comparison overload. 2022-10-29 12:52:00 -07:00
Henrik Rydgård
c6fe91224a Vulkan: Fixes validation errors with "null" textures
These arise in non-buffered rendering when we don't have a framebuffer
to texture from.
2022-10-28 18:40:55 +02:00
Henrik Rydgård
96a5c52037 Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
Henrik Rydgård
763afd4a8e Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
Henrik Rydgård
524e92374f Use arrays more consistently. 2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
4d1da5859c Add simple way to add debug annotation in the middle of the command stream. Vulkan-only. 2022-10-13 22:39:44 +02:00
Henrik Rydgård
d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Unknown W. Brackets
bc84d6345b Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
2022-10-09 00:57:10 -07:00
Unknown W. Brackets
8df956b036 Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
2022-10-02 07:42:22 -07:00
Unknown W. Brackets
59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
Henrik Rydgård
bd759790b0 Update the Vulkan debug names when reassigning depth buffers. 2022-09-28 14:09:40 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Henrik Rydgård
4045de8d56 Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
262a306b9a Flag shader blending as broken on Adreno for now. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård
347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård
e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård
b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Henrik Rydgård
d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård
fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00