Unknown W. Brackets
f31a7a0582
Debugger: Update VFPU dialog more evenly.
...
Was previously not updating when you hit a breakpoint, stepped out, etc.
2023-04-09 10:12:54 -07:00
Unknown W. Brackets
879e91dbf6
Debugger: Add empty watch tab for debugger.
...
Currently, there's nothing shown here.
2023-04-09 00:01:42 -07:00
Unknown W. Brackets
cbc1ed4bfe
Debugger: Lock memory during stack walk.
...
In case of shutdown during it.
2023-02-22 21:14:33 -08:00
Henrik Rydgård
b4a91dbce5
Disable dark mode in disasm window, and the scrollbar hack
2023-01-12 01:05:06 +01:00
Henrik Rydgård
62e5a5dfc3
Rudimentary support for Windows Dark Mode. Still undocumented for Win32 apps, so ugly.
2023-01-12 00:41:25 +01:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
...
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
858539c5b0
Merge pull request #15402 from unknownbrackets/debugger-highlight
...
GE Debugger: Highlight changed state values
2022-02-13 21:42:43 +01:00
Unknown W. Brackets
b654ee9d44
Debugger: Allow custom draw and generic lists.
2022-02-13 10:22:38 -08:00
Unknown W. Brackets
ea6c42aafb
Debugger: Avoid scroll on breakpoint add.
2022-02-13 07:57:54 -08:00
Unknown W. Brackets
9435938ad9
Debugger: Cleanup some header pollution.
...
Also simplify just a bit.
2022-02-13 07:55:34 -08:00
Unknown W. Brackets
7fe9c4e519
Debugger: Debounce updates to disasm text.
...
This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets
045fc0f2b4
Debugger: Never wait inactive on window update.
...
This blocks the UI, and we always get a message when stepping is actually
active anyway. More importantly, we PostMessage() debugger state, so we
might've already resumed.
2021-12-12 11:36:06 -08:00
Unknown W. Brackets
db2eddcf27
Debugger: Remove double debug window updates.
...
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets
de1a6a93d8
Debugger: Debounce redraws using timers.
2021-12-12 10:22:21 -08:00
Unknown W. Brackets
96c1ae0f12
Debugger: Fix crash on stepping/break.
2021-11-14 09:31:43 -08:00
Henrik Rydgård
fc26beca4b
Also delay-load the VFPU dialog, just because
2021-11-13 22:24:30 +01:00
Henrik Rydgård
c004e9ca9d
Windows debugger: Load the dialogs on demand.
...
I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Unknown W. Brackets
2bd13c5d9d
Debugger: Track reason for entering stepping.
2021-10-23 16:56:15 -07:00
Unknown W. Brackets
882c22aa79
Windows: Remove some unused constants.
2021-10-03 06:53:58 -07:00
Unknown W. Brackets
75eeb55617
UI: Use a UIState for exceptions.
...
This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Unknown W. Brackets
5f9dfeea86
Windows: Reduce focus juggling on game start.
...
Previously, we would activate the debugger (if enabled), and then
reactivate the main window. This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
...
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
ef24aa69a6
Debugger: Populate funcs if disassembly open early.
2021-02-06 10:20:23 -08:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
84b36d6e61
Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened.
2020-09-24 00:32:52 +02:00
Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Unknown W. Brackets
4c29697120
Debugger: Avoid symbol map if deleted.
...
This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
265611cff5
Debugger: Use Break instead of Stop.
...
It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
...
It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
eb4b59b530
arm64jit: Enable breakpoints.
...
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Henrik Rydgard
d746d219e1
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
Henrik Rydgard
6cc7a85cde
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00
Unknown W. Brackets
e7aabc8f53
Avoid a hang on step out with no threads.
2015-01-17 18:43:02 -08:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Unknown W. Brackets
32cc6bc845
Disable the PC/LR buttons outside a game.
...
They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Kingcom
6256f64507
Display label name in status bar
2014-03-31 17:00:48 +02:00
Unknown W. Brackets
f6abfb9444
Fix hang if you use disasm goto outside game.
2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d
Add a few more safety checks for SendMessage().
...
Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416
Initialize the status bar earlier.
...
We try to set its text sometimes before creating it, which can cause a
random hang. It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Unknown W. Brackets
8f09a341df
Fix a few leaks in the Windows UI code.
2014-02-14 21:08:24 -08:00
Kingcom
880be6d41d
Module list in Windows debugger
2014-01-27 00:35:16 +01:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
...
This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Kingcom
b6404728ec
Jump to function on pressing return in the function list
2014-01-12 01:12:35 +01:00
The Dax
52aa7ee9cf
Only set the dialog text if the virtual PSP is inited, as well.
2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5
Don't crash when the virtual PSP isn't inited.
2014-01-02 14:55:09 -05:00