Commit graph

18 commits

Author SHA1 Message Date
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6d6dff6041 Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
2013-11-17 15:05:11 -08:00
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fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
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ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
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d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
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3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
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83548041e2 Handle WM_PAINT in ge debugger, cleanup. 2013-10-06 22:17:50 -07:00
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ff0ac74154 Make it possible to pan the texture while zoomed. 2013-10-05 18:30:31 -07:00
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f4b657d3e9 Double click in ge dbg to toggle shrink-to-fit. 2013-10-05 18:14:29 -07:00
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da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
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2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
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d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
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6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
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47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
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0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
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4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
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6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
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d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00