Commit graph

9 commits

Author SHA1 Message Date
Unknown W. Brackets
69daa75228 Move more common code around in texcache. 2015-12-31 11:41:02 -08:00
Unknown W. Brackets
a45f05c598 Move NotifyFramebuffer and LoadClut to common code. 2015-12-31 11:13:39 -08:00
Unknown W. Brackets
7a864f5aa1 Be forgiving when maxSeenV increases.
This still allows us to optimize < 512 heights, but at the same time,
doesn't hit spritesheets as hard and avoids the scaling penalty.
2015-12-30 17:15:50 -08:00
Unknown W. Brackets
400b8886e6 Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
Unknown W. Brackets
f4df7f076e Hash less of 512 tall textures when possible.
This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
2015-09-13 11:15:57 -07:00
Unknown W. Brackets
71afaffc20 Pack texture cache entries just a bit tighter. 2015-09-13 06:43:47 -07:00
Unknown W. Brackets
7d63a10fdd Centralize texture cache entry structures. 2015-09-13 06:43:37 -07:00
Unknown W. Brackets
e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Henrik Rydgard
4212bbb51e Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00