Henrik Rydgård
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3f01cbb98c
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Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
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2021-01-04 23:51:34 +01:00 |
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Henrik Rydgård
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f0bb504bb1
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Postshader: Improve error reporting.
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2021-01-03 19:15:05 +01:00 |
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Henrik Rydgård
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29b2f2c4ef
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Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
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2020-11-16 23:30:07 +01:00 |
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Henrik Rydgård
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ba139975e0
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
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Henrik Rydgård
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e77a9d7368
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Reorganize the end of the fragment shader generator.
Thanks unknown.
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2020-11-09 11:19:02 +01:00 |
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Henrik Rydgård
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9105249901
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Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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4e16fcaf1a
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Fix reinterpret shader for D3D11
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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7a690f177e
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Move shader language feature detection to the draw context.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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733a152c54
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
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