Commit graph

14 commits

Author SHA1 Message Date
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6644c4225c softjit: Apply logic ops. 2021-11-26 08:21:14 -08:00
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961273fcf5 softjit: Apply color write mask. 2021-11-26 08:21:14 -08:00
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a49a189962 softjit: Refactor color conv to dedicated funcs.
Will use this for masking too.
2021-11-26 08:21:14 -08:00
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edb21b57bb softjit: Initial color write.
At this point, it's used in some areas in some games.
Alpha blending is the main unimplemented path, then logic/masking.
2021-11-26 08:21:13 -08:00
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0e63b357b3 softjit: Add dithering. 2021-11-26 08:21:13 -08:00
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bd99448863 softjit: Keep x and y args for dither.
But let's still special case the 512 path, since it's so common.
2021-11-26 08:21:13 -08:00
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5ee4bdbe05 softjit: Depth and stencil testing. 2021-11-26 08:21:13 -08:00
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f3f32cebeb softjit: Optimize some imm sizes. 2021-11-26 08:21:13 -08:00
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2423285831 softjit: Add helpers to get framebuf offsets. 2021-11-26 08:21:12 -08:00
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1e00a3b842 softjit: Add color test. 2021-11-26 08:21:12 -08:00
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14d322956a softjit: Add alpha test. 2021-11-26 08:21:12 -08:00
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d9f7b9cca2 softjit: Initial depthrange, fog.
Not really tested, just filling out parts.
2021-11-26 08:21:12 -08:00
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9fed7ea732 softjit: Add register cache for softjit. 2021-11-26 08:21:11 -08:00
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ae3299ea04 softjit: Add stubbed DrawPixel for x64. 2021-11-26 08:21:11 -08:00