Commit graph

620 commits

Author SHA1 Message Date
Henrik Rydgård
14cd094535
Merge pull request #18800 from hrydgard/last-minute-fixes
Even more checks and fixes
2024-01-31 11:59:45 +01:00
Henrik Rydgård
ce5f157040 More paranoia 2024-01-31 10:48:35 +01:00
Henrik Rydgård
fae1f4acd3 A null check and a locking simplification 2024-01-30 19:15:19 +01:00
Henrik Rydgård
531f145e0b Fix NEON compilation error on strict compilers. Fixes #18688 2024-01-18 10:38:30 +01:00
Henrik Rydgård
3bd2b1c7a7
Merge pull request #18670 from Tatsh/ffmpeg
Fix compilation against newer ffmpeg versions
2024-01-14 14:16:36 +01:00
Andrew Udvare
402f9acb5e Fix compilation with newer ffmpeg versions 2024-01-13 00:12:21 -05:00
Henrik Rydgård
1fa7c508f5 Tiny SIMD optimization to video 2023-12-19 11:40:34 +01:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Henrik Rydgård
2648cd0eee Store: Fix race condition causing crashes if looking at another game before an icon finishes downloading 2023-09-20 21:49:17 +02:00
Henrik Rydgård
ce4ee78157
Merge pull request #18099 from unknownbrackets/include-guards
Build: Add some missing include guards.
2023-09-08 08:33:53 +02:00
Unknown W. Brackets
cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård
8b32a1e5e2 Remove the weird ChangedParams thing entirely and do the straightforward thing 2023-09-06 14:52:57 +02:00
Henrik Rydgård
9794d5377b Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing. Fixes After Burner. 2023-09-06 11:25:19 +02:00
Henrik Rydgård
1ee4c63bba Logging: __sceCore isn't very interesting, log as verbose 2023-09-06 11:25:19 +02:00
Henrik Rydgård
95e86c73b8 SasAudio: Some cleanup and debug overlay improvements
Shows "BAD" in the overlay if address out of range.

Which does happen in Afterburner, see issue #14010.
2023-09-05 12:15:13 +02:00
Henrik Rydgård
a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård
9a2ca4836a Add missing locking to AsyncIOManager 2023-05-04 23:56:46 +02:00
Henrik Rydgård
3800e88ecb Fix wrong "game is running slow" warning on high-refresh-rate devices. 2023-04-30 11:01:09 +02:00
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. (#17176)
* Move the resampler usage to a common file, AudioCommon.

Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.

* Android.mk typo

* libretro makefile fix

* libretro buildfix

* libretro: try a different approach for the temporary solution

* duh

* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård
e95662cebf Separate out the core interface around the resampler, in order to move it out from __sceAudio. 2023-03-24 14:48:53 +01:00
Unknown W. Brackets
9909e0d668 Sas: Adjust Rockman 2 sustain on init only. 2023-01-14 16:57:49 -08:00
Unknown W. Brackets
92585403c4 Sas: Make ADSR fields private. 2023-01-14 16:55:40 -08:00
Henrik Rydgård
b118ffadea Add workaround for hung music notes in Rockman Dash 2
Fixes #11442. Or at least should, I haven't tested this, just followed the
discussion in the issue.

According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
Unknown W. Brackets
dea9cac16c Core: Add range checks to some helpers and similar. 2023-01-09 16:56:18 -08:00
Unknown W. Brackets
c44d787df4 Mpeg: Check memory access range on GetPointer(). 2023-01-09 16:53:10 -08:00
Unknown W. Brackets
68cfaf90ad Mpeg: Move some fields to private. 2023-01-07 06:54:25 -08:00
Unknown W. Brackets
94bab4506f Mpeg: Close codecs from new streams.
These were actually leaking.
2023-01-07 06:44:02 -08:00
Henrik Rydgård
b56eef487c Strict mode checking - no way to forget detaching now.
And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Unknown W. Brackets
9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
lainon
3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
ZiHan Huang
33aeac694d ffmpeg: fix compile bug
Err is generated when USE_FFMPEG is set to OFF, The Camera
module relies on FFMPEG

Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2022-06-24 16:50:56 +08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
d45fe93588 Mp3: Output PCM data using even/odd buffer slot.
This makes sense since the audio APIs are all async.
2022-01-27 00:22:44 -08:00
Unknown W. Brackets
914d022eef Mp3: Allow decode with NULL out pointer. 2022-01-27 00:22:44 -08:00
Unknown W. Brackets
4903e14aae Mp3: Cleanup AuCtx constructor. 2022-01-27 00:22:43 -08:00
Unknown W. Brackets
b1e31d89e1 Audio: Correct protection against time skew. 2021-10-10 15:05:51 -07:00
Unknown W. Brackets
01b99eff98 Audio: Cleanup buffer wrap code.
This is a bit more straight-forward.
2021-10-09 08:17:55 -07:00
Henrik Rydgård
48310d15a9 Add metafilesystem hook to add optimized implementations of compute recursive directory size 2021-09-11 18:12:29 +02:00
Unknown W. Brackets
906664b9d8 Io: Cache SAVEDATA usage between writes.
Some games will loop over saves to check the size of each, and calculating
the total usage is expensive.  We don't need to recalculate each time.
2021-09-11 07:29:15 -07:00
Henrik Rydgård
a7859cfd2a Fix some comments and a string 2021-08-18 09:28:17 +02:00
Henrik Rydgård
928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Unknown W. Brackets
ff9b9f7321 Sas: Add option to control reverb volume.
This also allows you to turn it off.
2021-08-09 20:47:24 -07:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
Henrik Rydgård
8e953b2a97
Merge pull request #14383 from unknownbrackets/threadpool
Use threads more on startup to improve load time
2021-04-18 09:57:33 +02:00