Henrik Rydgård
14cd094535
Merge pull request #18800 from hrydgard/last-minute-fixes
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Even more checks and fixes
2024-01-31 11:59:45 +01:00
Henrik Rydgård
ce5f157040
More paranoia
2024-01-31 10:48:35 +01:00
Henrik Rydgård
fae1f4acd3
A null check and a locking simplification
2024-01-30 19:15:19 +01:00
Henrik Rydgård
531f145e0b
Fix NEON compilation error on strict compilers. Fixes #18688
2024-01-18 10:38:30 +01:00
Henrik Rydgård
3bd2b1c7a7
Merge pull request #18670 from Tatsh/ffmpeg
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Fix compilation against newer ffmpeg versions
2024-01-14 14:16:36 +01:00
Andrew Udvare
402f9acb5e
Fix compilation with newer ffmpeg versions
2024-01-13 00:12:21 -05:00
Henrik Rydgård
1fa7c508f5
Tiny SIMD optimization to video
2023-12-19 11:40:34 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
2648cd0eee
Store: Fix race condition causing crashes if looking at another game before an icon finishes downloading
2023-09-20 21:49:17 +02:00
Henrik Rydgård
ce4ee78157
Merge pull request #18099 from unknownbrackets/include-guards
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Build: Add some missing include guards.
2023-09-08 08:33:53 +02:00
Unknown W. Brackets
cec9dbbdf7
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Henrik Rydgård
8b32a1e5e2
Remove the weird ChangedParams thing entirely and do the straightforward thing
2023-09-06 14:52:57 +02:00
Henrik Rydgård
9794d5377b
Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing. Fixes After Burner.
2023-09-06 11:25:19 +02:00
Henrik Rydgård
1ee4c63bba
Logging: __sceCore isn't very interesting, log as verbose
2023-09-06 11:25:19 +02:00
Henrik Rydgård
95e86c73b8
SasAudio: Some cleanup and debug overlay improvements
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Shows "BAD" in the overlay if address out of range.
Which does happen in Afterburner, see issue #14010 .
2023-09-05 12:15:13 +02:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
9a2ca4836a
Add missing locking to AsyncIOManager
2023-05-04 23:56:46 +02:00
Henrik Rydgård
3800e88ecb
Fix wrong "game is running slow" warning on high-refresh-rate devices.
2023-04-30 11:01:09 +02:00
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. ( #17176 )
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* Move the resampler usage to a common file, AudioCommon.
Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.
* Android.mk typo
* libretro makefile fix
* libretro buildfix
* libretro: try a different approach for the temporary solution
* duh
* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård
e95662cebf
Separate out the core interface around the resampler, in order to move it out from __sceAudio.
2023-03-24 14:48:53 +01:00
Unknown W. Brackets
9909e0d668
Sas: Adjust Rockman 2 sustain on init only.
2023-01-14 16:57:49 -08:00
Unknown W. Brackets
92585403c4
Sas: Make ADSR fields private.
2023-01-14 16:55:40 -08:00
Henrik Rydgård
b118ffadea
Add workaround for hung music notes in Rockman Dash 2
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Fixes #11442 . Or at least should, I haven't tested this, just followed the
discussion in the issue.
According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
Unknown W. Brackets
dea9cac16c
Core: Add range checks to some helpers and similar.
2023-01-09 16:56:18 -08:00
Unknown W. Brackets
c44d787df4
Mpeg: Check memory access range on GetPointer().
2023-01-09 16:53:10 -08:00
Unknown W. Brackets
68cfaf90ad
Mpeg: Move some fields to private.
2023-01-07 06:54:25 -08:00
Unknown W. Brackets
94bab4506f
Mpeg: Close codecs from new streams.
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These were actually leaking.
2023-01-07 06:44:02 -08:00
Henrik Rydgård
b56eef487c
Strict mode checking - no way to forget detaching now.
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And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
lainon
3cdf72b68b
Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
2022-09-30 12:35:28 +03:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
ZiHan Huang
33aeac694d
ffmpeg: fix compile bug
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Err is generated when USE_FFMPEG is set to OFF, The Camera
module relies on FFMPEG
Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2022-06-24 16:50:56 +08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
3df6cb704f
Global: Fix some type conversion warnings.
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Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
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Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
d45fe93588
Mp3: Output PCM data using even/odd buffer slot.
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This makes sense since the audio APIs are all async.
2022-01-27 00:22:44 -08:00
Unknown W. Brackets
914d022eef
Mp3: Allow decode with NULL out pointer.
2022-01-27 00:22:44 -08:00
Unknown W. Brackets
4903e14aae
Mp3: Cleanup AuCtx constructor.
2022-01-27 00:22:43 -08:00
Unknown W. Brackets
b1e31d89e1
Audio: Correct protection against time skew.
2021-10-10 15:05:51 -07:00
Unknown W. Brackets
01b99eff98
Audio: Cleanup buffer wrap code.
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This is a bit more straight-forward.
2021-10-09 08:17:55 -07:00
Henrik Rydgård
48310d15a9
Add metafilesystem hook to add optimized implementations of compute recursive directory size
2021-09-11 18:12:29 +02:00
Unknown W. Brackets
906664b9d8
Io: Cache SAVEDATA usage between writes.
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Some games will loop over saves to check the size of each, and calculating
the total usage is expensive. We don't need to recalculate each time.
2021-09-11 07:29:15 -07:00
Henrik Rydgård
a7859cfd2a
Fix some comments and a string
2021-08-18 09:28:17 +02:00
Henrik Rydgård
928bc88b01
Rename Unthrottle to Fast-forward globally
2021-08-18 09:28:13 +02:00
Unknown W. Brackets
ff9b9f7321
Sas: Add option to control reverb volume.
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This also allows you to turn it off.
2021-08-09 20:47:24 -07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Henrik Rydgård
8e953b2a97
Merge pull request #14383 from unknownbrackets/threadpool
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Use threads more on startup to improve load time
2021-04-18 09:57:33 +02:00