ANR2ME
a05da1a8c5
Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
2020-09-04 13:09:45 +07:00
ANR2ME
439171fc56
An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575
An attempt to differentiate adhoc connect, create, and join.
2020-09-04 13:09:44 +07:00
ANR2ME
804dd07c93
An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
2020-09-04 01:32:15 +07:00
ANR2ME
ca059bc962
Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
2020-09-03 05:17:42 +07:00
ANR2ME
9c5f02fbf5
Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
2020-09-02 21:17:38 +07:00
ANR2ME
a76a5bdf56
Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.
2020-09-02 21:17:38 +07:00
Henrik Rydgård
0752e7d158
Merge pull request #13302 from unknownbrackets/net-local
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Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets
a89840f309
Net: Cut down on local IP aliasing.
2020-08-17 23:08:35 -07:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
ANR2ME
30ea1087dd
Attempt to fix an issue when the 3rd player joined causing problem to other players on Patapon 3 (this may also affects other games that use AdhocMatching)
2020-07-25 11:48:19 +07:00
ANR2ME
2f44495654
Added more info to AdhocMatching Logs to get a better insight
2020-07-25 11:48:18 +07:00
ANR2ME
87b712450f
Locking before changing peer linked list order, just to be safe.
2020-07-24 14:46:40 +07:00
ANR2ME
a6e3bed150
Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea.
2020-07-23 12:41:13 +02:00
ANR2ME
a3b21b04ea
Making mac2str function easier/cleaner/safer to use for logging purpose
2020-07-23 12:41:13 +02:00
ANR2ME
a0f0973462
Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect.
2020-07-23 12:09:28 +02:00
ANR2ME
df26845388
Minor fixes
2020-07-22 23:13:41 +02:00
ANR2ME
b9025b50bd
Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators
2020-07-22 23:13:41 +02:00
ANR2ME
2ca6a4f0d7
Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes
2020-07-22 22:22:59 +02:00
ANR2ME
d12218e8da
Attempt to fix compilation error on Linux
2020-07-22 20:41:47 +02:00
ANR2ME
62c37a3481
Fix Blinking game room issue on NFS Most Wanted, this will also fix lobby issue on Ridge Racer 2, Naruto Kizuna Drive, etc.
2020-07-22 19:17:34 +02:00
Henrik Rydgård
cc96e9ad11
Backport Mac/iOS buildfix from a later commit
2020-07-22 18:41:32 +02:00
ANR2ME
8daf2ff66e
Added UI to change WLAN Channel.
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Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2ME
d0045947f1
An attempt to fix socket's behavior inconsistencies across platforms.
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Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
ed98785831
Temporary buildfix
2020-07-20 23:05:00 +02:00
Henrik Rydgård
0cbcbaecf8
Backport a macOS buildfix from later
2020-07-20 22:52:07 +02:00
ANR2ME
6c267dff9e
Fix Local IP detection on non-Windows system
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(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME
b58f4a6e90
Enabling KeepAlive on sockets
2020-07-20 19:13:10 +02:00
ANR2ME
bcbfefc337
making sure there are no alignment warnings related to member of packed struct on android
2020-07-20 19:13:00 +02:00
ANR2ME
fa36c2edab
Improved multiplayer stability regardless of I/O Timing method
2020-07-20 19:12:55 +02:00
ANR2ME
fb7d50e5c2
Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
2020-07-20 18:09:16 +02:00
Henrik Rydgård
af2ed00232
Merge pull request #13172 from hrydgard/generalized-multi-instance
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Generalized multi-instance
2020-07-20 16:23:10 +02:00
ANR2ME
da5b54e630
Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data
2020-07-20 12:19:40 +02:00
Henrik Rydgård
fa0b9dc1bc
Make the instance counter global and initialized at startup.
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Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
ANR2ME
46ebdebe05
Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D
2020-07-20 10:03:09 +02:00
ANR2ME
834d086876
Support multiple instance of localhost Multiplayer on 1 PC
2020-07-20 10:03:09 +02:00
Henrik Rydgård
893d26b679
Add some paranoid checks in AfterMatchingMipsCall::run().
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Might work around a crash in #13057
2020-07-06 21:24:48 +02:00
Henrik Rydgård
3e6050beac
Minor cleanups
2020-03-08 14:35:25 +01:00
ANR2ME
93b59afed5
Fix building errors
2020-03-03 00:23:12 +07:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
twinaphex
a9bf8e7b18
More mingw patches pt. 2
2017-08-29 22:41:50 +02:00
Ade Novan
6121dce9e1
remove pointer and using update() should fix random crash (thanks Uknown)
2017-07-02 01:28:38 +08:00
sum2012
1241d53a8a
Add translation of "You're in Offline Mode"
2017-07-02 01:28:38 +08:00
Ade Novan
766373e159
pointer and scroll fix
2017-07-02 01:28:38 +08:00
Ade Novan
f514b25c79
Windows CTRL + C Hotkey
2017-07-02 01:28:38 +08:00
Ade Novan
5187b9f118
Add New Chat Counter
2017-07-02 01:28:38 +08:00