Commit graph

36 commits

Author SHA1 Message Date
Henrik Rydgård
5415da10bf Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters) 2022-08-23 08:37:44 +02:00
Henrik Rydgård
d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Henrik Rydgård
cdb4124bc1 More removing redundant stuff 2022-08-16 21:38:09 +02:00
Henrik Rydgård
9a5893ce6e More cleanup 2022-08-06 18:27:04 +02:00
Henrik Rydgård
e28b45481b Delete more unused code 2022-08-03 22:47:31 +02:00
Henrik Rydgård
f8e0c09463 Delete unused stuff in all backends 2022-08-03 22:22:52 +02:00
Henrik Rydgård
126ace770e Remove the D3D9 and Vulkan BlitFramebuffer functions 2022-08-03 22:22:52 +02:00
Henrik Rydgård
1fe2bced54 Delete the D3D9 impl of DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård
e758506bdb Remove unnecessary complexity from the D3D9 state cache 2022-07-24 21:26:40 +02:00
Henrik Rydgård
d3d601dced Windows fixes 2022-07-24 13:58:20 +02:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
0dc7688838 GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets
229d684214 GPU: Prevent memory fault when no framebuf yet. 2021-02-16 19:29:37 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
da2e722794 Windows: Fix some format warnings. 2021-02-14 10:30:10 -08:00
Henrik Rydgård
3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård
0c66f6c6d0 Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
Henrik Rydgård
9818c8aabd Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
Henrik Rydgård
766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård
f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
c23ed09a32 Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
Henrik Rydgård
a24f4e3e70 Start unifying BindFramebufferAsColorTexture 2020-11-07 11:03:53 +01:00
Henrik Rydgård
d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
Henrik Rydgård
44ec286ba4 Framebuffer: Keep the render scale factor around, no need to recompute it. 2020-11-06 09:11:57 +01:00
Henrik Rydgård
225734c0b3 Partially revert "Remove remnants of an old, no longer applicable readback optimization"
This reverts commit 7b2236778b.

Fixes #13628
2020-11-06 09:09:18 +01:00
Henrik Rydgård
84037f448e Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
Henrik Rydgård
7b2236778b Remove remnants of an old, no longer applicable readback optimization 2020-11-05 14:38:20 +01:00
Henrik Rydgård
8d70fd269e Minor D3D9 fixes 2020-10-31 18:32:43 +01:00
Henrik Rydgård
af4d6e7642 Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
d6d72db0a9 Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f Make the implementations of CopyFramebufferDepth more similar.
Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
e6dfb55d3d Optimize value conversion in (unused) depth readback.
This also exposes factors we can feed into shaders to do the conversion
on the GPU.
2020-08-09 10:47:01 +02:00
Henrik Rydgård
cb568b8f5e Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h 2020-08-03 23:24:50 +02:00
Renamed from GPU/Directx9/FramebufferDX9.cpp (Browse further)