Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Henrik Rydgård
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5117ded378
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Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
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2020-08-15 19:08:39 +02:00 |
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Henrik Rydgård
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73166def93
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Android: Reduce asserts during startup.
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2020-07-28 19:06:29 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Henrik Rydgård
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1897eed9b4
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More buildfixes
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2020-07-18 21:43:13 +02:00 |
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Henrik Rydgård
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e48cb916dd
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Buildfix
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2020-07-18 20:43:47 +02:00 |
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Henrik Rydgård
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697c3b8b36
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Cleanup log output on swapchain/surface recreation.
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2020-07-18 20:35:39 +02:00 |
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Henrik Rydgård
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3d743a5ae7
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Buildfixes
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2020-06-22 00:01:31 +02:00 |
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Henrik Rydgård
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fbc4fa5bca
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Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
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2020-06-21 23:04:51 +02:00 |
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Henrik Rydgård
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6532c345c8
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Simplify the validation interface code, bugfixes
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2020-06-21 23:04:51 +02:00 |
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Henrik Rydgård
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1793b65ec1
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Vulkan: Remove support for the old VK_EXT_debug_report extension
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2020-06-21 23:04:51 +02:00 |
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Unknown W. Brackets
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e9e0ea9d05
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Vulkan: Cleanup some duplicate code.
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2020-05-21 08:55:36 -07:00 |
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Unknown W. Brackets
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051a84e9bd
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GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
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2020-03-02 19:21:15 -08:00 |
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Unknown W. Brackets
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2a3fd05651
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Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.
Should help #10105.
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2020-02-29 22:48:59 -08:00 |
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Henrik Rydgård
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0698944752
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Fixes
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2019-10-06 00:20:49 +02:00 |
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Henrik Rydgård
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309d6562d5
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We had an old fallback to the EGL GL loop in the Vulkan init. Remove it.
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2019-09-17 10:52:02 +02:00 |
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Henrik Rydgård
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57c6ab7206
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Android: Remove the popup message when falling back to OpenGL. Fixes #12284 .
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2019-09-02 20:02:40 +02:00 |
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Henrik Rydgård
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7610220b30
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Vulkan: Prepare for adding a second init path for VulkanContext.
Will eventually be used for libretro.
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2019-09-01 22:21:19 +02:00 |
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Henrik Rydgard
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478b0b4278
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Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
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2019-02-05 21:31:38 +01:00 |
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Henrik Rydgard
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3fd216ad3a
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Better handling of swap chain size, add PowerVR hack. Fixes #11743
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2019-01-25 20:19:55 +01:00 |
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Henrik Rydgård
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46585a5da9
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Additional logging
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2019-01-23 18:34:25 +01:00 |
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Henrik Rydgård
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429a1fce01
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Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
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2018-11-21 18:14:26 +01:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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08c3e13517
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Do more detailed checks for Vulkan availability. Should hopefully solve #10729.
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2018-03-17 11:36:16 +01:00 |
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Henrik Rydgård
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9f9903c02e
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Fixes to vulkan restart logic on Android. Should help #10696
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2018-03-11 17:14:11 +01:00 |
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Henrik Rydgård
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f196a877e6
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Android: Fix fallback from Vulkan to GL.
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2018-03-03 00:00:18 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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26b146a247
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Buildfixes
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2018-01-30 12:28:44 +01:00 |
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Henrik Rydgård
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19ab367591
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Fix some accidental extra-indentation
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2018-01-28 19:26:42 +01:00 |
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Henrik Rydgård
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7abb8702ce
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Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context.
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2018-01-28 17:29:27 +01:00 |
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Henrik Rydgård
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133bef575a
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
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