Henrik Rydgård
5a8e4c1c2e
Assorted debugger stuff
2025-03-15 17:54:38 +01:00
Henrik Rydgård
17d7dcdd6c
Make sceUtilityLoadAvModule work correctly
2025-03-15 17:40:24 +01:00
Henrik Rydgård
adbceabd93
Show fake-loaded HLE modules in the debugger. Notify Atrac of its address when one is loaded
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Will be useful later.
2025-03-15 15:56:11 +01:00
Henrik Rydgård
881e88268f
Fix log-stack problem in kernel
2025-03-08 23:37:48 +01:00
Henrik Rydgård
1f5cfe82ed
Fix issue with hleLogDebugOrError where the return value argument got repeated.
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Not good when the argument is a function call..
2025-03-05 11:24:44 +01:00
Henrik Rydgård
28b2c7f540
HLE log rename part 1: Remove duplicate log functions. Return type should be determined by metadata.
2025-01-29 09:45:39 +01:00
Henrik Rydgård
3ce72f87d3
Another batch of log cleanup
2025-01-28 09:31:38 +01:00
Henrik Rydgård
16dcb9ee8a
And more
2025-01-20 12:20:21 +01:00
Henrik Rydgård
26547e2629
More fixes
2025-01-20 12:20:21 +01:00
Henrik Rydgård
2523690584
Flip around so sceDelayResult is always outermost. Start using HLECall.
2025-01-20 12:20:18 +01:00
Henrik Rydgård
42f8b49531
Unbreak Tekken 6, logging fix
2025-01-20 10:23:40 +01:00
Henrik Rydgård
f962fb0386
Enable checking the format string, fix some issues
2025-01-19 16:51:05 +01:00
Henrik Rydgård
9165711cef
Convert more HLE logging to the hleLog system
2025-01-19 15:53:20 +01:00
Henrik Rydgård
bb914ca4bf
More kernel logging cleanup
2025-01-19 15:36:59 +01:00
Henrik Rydgård
5316ec7ef7
Fix more misuse of the hleLog* functions
2025-01-19 13:09:30 +01:00
Henrik Rydgård
5f5ad32f7e
Start cleaning up logging
2025-01-19 12:10:57 +01:00
Henrik Rydgård
cdbc7176d8
Refactor logging in sceKernelStartModule
2025-01-19 11:38:46 +01:00
Henrik Rydgård
4befbeac7c
Move the dump playback mips code to Playback.cpp. Assorted cleanup.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
983ea69a57
Replay: Add some plumbing to propagate the Break status outwards
2024-12-10 01:27:25 +01:00
Henrik Rydgård
ccd5bcaa45
Add facility for __KernelGPUReplay to request to be called again
2024-12-10 01:27:25 +01:00
Henrik Rydgård
b010f1bd48
Make the dispatcher less confusing
2024-12-10 01:27:25 +01:00
Henrik Rydgård
b3d08977d5
Delete unused code
2024-12-08 11:25:00 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
41eeb491e7
Replace a few more sprintf with snprintf
2024-10-15 15:45:19 +02:00
Henrik Rydgård
9d48e51205
Merge pull request #19467 from hrydgard/german-check-before-delete
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[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Henrik Rydgård
6328a4414b
Minor logging change
2024-09-17 00:19:58 +02:00
Nemoumbra
b794532a8e
Tabulation fix + potential misaligned read fix
2024-08-11 20:20:07 +03:00
Henrik Rydgård
aa7fd6979e
Disable preloading of function stubs if bPreloadFunctions is off
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Fixes #19349 . Strange that the game worked at all.
The issue is that the arena could get resized due to precompile during
sceKernelModuleLoad . Now respect the flag that turns precompile off
properly (we should probably make it work differently instead, if we're
gonna have it).
2024-07-22 09:51:58 +02:00
Henrik Rydgård
a95ead4847
Add a clickable notification if "Dump decrypted EBOOT" is enabled
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Makes it easier to find the file.
2024-07-18 14:08:22 +02:00
Henrik Rydgård
f8bf0bfbb5
Add some new logging to sceUtility to try to figure out the Silent Hill problem
2024-07-16 22:04:41 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nemoumbra
8409914b79
Added deciphering of ~SCE headers (cracked by me)
2024-05-09 04:43:45 +03:00
Henrik Rydgård
0b91aa50ee
Improve memory safety, add bugfix to little-used sysclib functions
2024-05-05 14:19:49 +02:00
Herman Semenov
2a31f8c6c0
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
Henrik Rydgård
155222145a
Merge pull request #18550 from GermanAizek/fix-memsize-type
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[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
2023-12-14 17:51:08 +01:00
Herman Semenov
309f0d97f2
[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
2023-12-14 19:26:10 +03:00
Herman Semenov
315340fc62
Using const reference for C++17 range-based loop and freq used objects
2023-12-13 17:33:01 +01:00
Henrik Rydgård
85001bf71f
Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define.
2023-12-07 17:30:15 +01:00
sum2012
9869267160
oop
2023-11-01 06:33:08 +08:00
sum2012
199f0dd704
Record Atrac libersion
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Gripshift library version 0x101 ,crc 3dd5e32f
2023-11-01 06:29:55 +08:00
Unknown W. Brackets
c122ee0a11
HLE: Add some assorted detected func names.
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These come from here:
https://github.com/SiSTR0/sce_symbols/blob/main/psp_names.txt
2023-06-06 23:50:49 -07:00
Henrik Rydgård
0da82d3250
ElfLoader: Don't scan for functions in zero-length sections
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We end up scanning a crazy range from 0 to 0xFFFFFFFFC, which causes
problems.
Happens in WWE: Smackdown Vs Raw 2009 during initial load.
2023-05-08 17:04:29 +02:00
Henrik Rydgård
484f2c5954
Fix texcoord issue with SOCOM post effect
2023-04-25 23:02:12 +02:00
Henrik Rydgård
b1f8830bd8
Don't try to present from little temp framebuffers used by Godfather to draw text.
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The framebuffer does contain the top of the video frame at the present
time though, so things have partially gone well. However the rest of the
frame lies after it in VRAM. What we probably technically should do when
we see this is to assemble an image from both the framebuffer we find
and VRAM contents exceeding the range of that image, but seems kinda
impractical.
This works, but there seems to be some other issue with how the text is
rendered or copied. Could be a color precision issue confusing the game
I suppose.
2023-04-17 12:24:31 +02:00
Unknown W. Brackets
e7ebb03103
Module: Save ELFs by name and fix when compressed.
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Causes confusion for people using this feature.
2023-04-16 19:28:15 -07:00
Unknown W. Brackets
00d84695d8
headless: Rename collectEmuLog for clarity.
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This is still used when running tests outside headless, so leaving in
CoreParameter.
2023-03-26 10:21:07 -07:00
Henrik Rydgård
acb61e4781
Merge pull request #17189 from unknownbrackets/minor-cleanup
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Miscellaneous cleanup from recent changes
2023-03-26 09:44:29 +02:00
Unknown W. Brackets
3d4dd1ac39
Debugger: Update symbols properly on prx load.
2023-03-25 18:02:56 -07:00
Unknown W. Brackets
4e3ec384fb
headless: Use requests for debug output.
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At least this is consistent and gets rid of host usage outside headless.
2023-03-25 17:34:29 -07:00