vnctdj
a4df576f7c
Use more accurate words
2018-01-10 08:57:41 +01:00
vnctdj
6073826ca0
Use more specific words when applicable
2018-01-10 00:38:16 +01:00
Unknown W. Brackets
5b9b6daea8
irjit: Enable more debug UI for block selection.
2018-01-04 23:10:49 -08:00
Henrik Rydgård
468b830bec
Show IR disassembly in JIT Compare screen
2018-01-04 12:23:23 +01:00
Unknown W. Brackets
5ea54d991e
UI: Fix dev menu scroll on small screens.
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The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
2017-12-30 01:10:17 -08:00
Unknown W. Brackets
d6da758ed3
GPU: Remove duplicate BACKEND constants.
2017-12-26 15:55:24 -08:00
Henrik Rydgård
da3a7fbc5f
Merge pull request #10385 from unknownbrackets/ui-tween
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UI: Add a soft fade when selecting choices / etc.
2017-12-10 23:11:37 +01:00
Unknown W. Brackets
c76f2ba310
UI: Allow translating system info.
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Fixes #10357 .
2017-12-10 10:57:57 -08:00
Unknown W. Brackets
cd2dfd5c9a
UI: Show a few more flags in build config.
2017-12-10 09:00:51 -08:00
Unknown W. Brackets
7789a5e294
UI: Show extensions at full width.
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Fixes scrolling behavior with gamepad - sometimes items would be skipped.
2017-12-10 09:00:50 -08:00
Henrik Rydgård
99b34c7b45
Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
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Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Henrik Rydgård
2ebae034a4
Vulkan: Show samplers in "shader debug"
2017-12-07 09:28:18 +01:00
Henrik Rydgård
4788221251
Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
2017-11-13 15:27:06 +01:00
Henrik Rydgård
0f10014219
DevScreens: In shader viewer tabs, show the number of each shader type.
2017-11-13 11:13:55 +01:00
Henrik Rydgård
68c7b7dfec
Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
2017-11-13 09:44:35 +01:00
Henrik Rydgård
ff3d799871
Remove snprintf compatibility hacks for MSVC versions before 2015
2017-08-31 16:46:54 +02:00
Henrik Rydgård
8c1bfb876f
Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
2017-08-28 13:47:31 +02:00
Henrik Rydgård
d94351ef90
Initial work on supporting sustained perf mode
2017-08-15 16:41:13 +02:00
Henrik Rydgård
be77ffd4e8
Show the Android "board name" in system information.
2017-05-26 12:29:27 +02:00
Henrik Rydgard
a1e3be445a
Don't use partial-restart unless debugger is present.
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Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Unknown W. Brackets
3b4103cb3b
System: Use a separate API for bool props.
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This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Henrik Rydgard
22d5acb40e
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
2017-04-04 11:09:29 +02:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Unknown W. Brackets
07d2b4fb46
UI: Make popups transition their button.
2017-03-21 18:45:49 -07:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
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Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
09dac5dfa3
UI: Fade PopupScreens out too.
2017-03-19 17:45:39 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets
9f3415f43f
UI: Ask linear child views to stay inside AT_MOST.
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Fixes the DevMenu pop up in larger windows.
2017-03-19 16:36:21 -07:00
Henrik Rydgard
4f707a1022
Simplify logging code some more. Cleaner log output on Android.
2017-03-18 10:47:36 +01:00
Henrik Rydgård
1424713f62
Minor resource reorg
2017-03-17 12:35:27 +01:00
Henrik Rydgård
b2677cfc63
Add tab to system info to show some build configuration flags
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Would be nice if there was a way to automatically get them all ... there
might be with some CMake trickery?
2017-03-16 12:33:45 +01:00
Henrik Rydgård
f4a0c4504f
Fixes to GPU system information. Fixes #9434
2017-03-16 09:48:10 +01:00
Henrik Rydgård
e17772b58d
Merge pull request #9430 from unknownbrackets/input-state
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Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgård
34acb8b708
Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
2017-03-13 13:55:29 +01:00
Henrik Rydgård
a895936913
More log cleanup. Fix resize issue: Fixes #9392
2017-03-06 13:50:22 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
cfe2621604
LogManager: Hook up save/load, remove "long names"
2017-03-06 11:44:35 +01:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Henrik Rydgard
a846c4f68f
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
2017-02-08 14:55:03 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
69b35a35be
Show page size and WX Exclusive status in system info
2017-01-26 09:20:05 +01:00
Henrik Rydgård
ff9e1517c7
More bugfixes
2017-01-25 19:11:33 +01:00
Henrik Rydgård
9f2e83b66c
Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
2016-12-27 11:59:11 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00