Commit graph

357 commits

Author SHA1 Message Date
Unknown W. Brackets
596b07bd2e softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Unknown W. Brackets
1be5f1670c softgpu: Remove mostly unused screen offset state.
This is now already cleaned up from coords, so no need to cache it.
2022-09-12 22:02:10 -07:00
Unknown W. Brackets
167213c746 softgpu: Cache texture bufws at 16 bit.
Reducing the size of state a bit.
2022-09-12 21:57:00 -07:00
Unknown W. Brackets
b2e6a086dc softgpu: Reduce size of VertexData texture coords.
There's no real benefit to this with only two values.
Not much of a gain perf wise, but still good to transfer less data.
2022-09-12 21:10:46 -07:00
Unknown W. Brackets
8a6e8066bf softgpu: Store vertex colors as packed RGBA8.
No need to keep it expanded at 4x the space for both colors.
2022-09-11 18:41:06 -07:00
Unknown W. Brackets
b90fc7137f softgpu: Correct accuracy of fog calculation.
This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
Henrik Rydgård
d86127ac5e
Merge pull request #15999 from unknownbrackets/softgpu-texsize
softgpu: Clamp/wrap textures at 512 pixels
2022-09-11 10:12:38 +02:00
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15d5fa48f7 softgpu: Check depth test early on simple stencil.
If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.

This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
Unknown W. Brackets
18c9a4d9c9 GE Debugger: Fix crash stepping with large tex.
Some math was overflowing in allocations, and it would allocate zero
bytes.  Let's just refuse textures more actively.
2022-09-10 19:31:53 -07:00
Unknown W. Brackets
7a83f8bab5 softgpu: Use vertType prim override for flags.
These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
3d52b445f1 softgpu: Restrict CLUT to proper size.
We had 15 KB more space than needed before.
2022-08-20 17:36:15 -07:00
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Unknown W. Brackets
7389a36fad softgpu: Avoid unnecessary clearMode checks.
Already baked into the flag.
2022-03-20 12:05:31 -07:00
Unknown W. Brackets
da4b9e82f3 softgpu: Fix build with basic logging. 2022-03-05 00:08:09 -08:00
Henrik Rydgård
eb765a80f8
Merge pull request #15411 from unknownbrackets/softgpu-range
softgpu: Apply region x2/y2 as a scissor
2022-02-20 21:42:00 +01:00
Unknown W. Brackets
1d0936ea79 Debugger: Improve drawing range in softgpu.
We don't always want all of region, particularly if scissor is a regular
screen size.  This improves debugging in GoW.
2022-02-20 12:21:48 -08:00
Unknown W. Brackets
ff5edb2bbc softgpu: Correct accounting for pixel center.
Filtering is still not perfect but this makes different orientations
better.
2022-02-20 10:50:59 -08:00
Unknown W. Brackets
e1eb4ba94a softgpu: Directly implement rectangle drawing. 2022-02-20 09:58:01 -08:00
Unknown W. Brackets
cc6491342e softgpu: Prepare dedicated rectangle path.
We're still sometimes using the slow rect-as-triangles path, let's do
something faster.  As a first step, just handle binning.
2022-02-20 09:38:51 -08:00
Unknown W. Brackets
1bc3acf2ed softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
Unknown W. Brackets
a66377fdf1 softgpu: Remove offset from screenpos.
This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
Unknown W. Brackets
85cb4101dc softgpu: Cleanup todos on perspective correctness.
Only the texture appears to be perspective corrected.  Color is simply
linear.
2022-02-12 10:55:53 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
fbc965fb59
Merge pull request #15343 from unknownbrackets/gpu-region
GPU: Log and report when region1 is non-zero
2022-01-24 09:18:17 +01:00
Unknown W. Brackets
8efb99801e GPU: Log and report when region1 is non-zero. 2022-01-23 19:38:51 -08:00
Unknown W. Brackets
76f9103e97 softgpu: Add a table and initial dirty flags.
Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets
c0c3f7284a softgpu: Avoid flush texturing from stride.
This generally detects overlap more accurately using a dirty rectangles
approach.  Also detects render to self much more accurately, including
with depth.
2022-01-20 18:39:01 -08:00
Unknown W. Brackets
653c036ac8 Debugger: Fix crash in software renderer.
The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
Unknown W. Brackets
2ad7d8ed29 softgpu: Fix alpha blend with one/zero.
Wasn't setting the fixed value constants in these cases, so need to handle
in the C++ version.
2022-01-16 00:38:49 -08:00
Unknown W. Brackets
6896a7a64e softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Unknown W. Brackets
bf2e060735 softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
Unknown W. Brackets
a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00
Unknown W. Brackets
a2abf9402b softgpu: Cache line drawing state. 2022-01-15 13:17:40 -08:00
Unknown W. Brackets
58455c8cf1 softgpu: Use cached state for clear write mask. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets
092b03bd67 softgpu: Move fixed blend factor to draw pix state.
This is the last of the gstate.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets
0b3f096c01 softgpu: Cache strides in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets
970e9c2f51 softgpu: Move threading into BinManager.
This threads much more effectively, across entire prim call.
2022-01-13 22:45:23 -08:00
Unknown W. Brackets
48ef4a18b1 softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
Unknown W. Brackets
a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets
6839aac109 Debugger: Cache list PC for softgpu tagging.
Still slow, but improved.
2022-01-12 21:23:49 -08:00
Unknown W. Brackets
d962fb35d3 softgpu: Centralize more prim drawing state. 2022-01-12 21:23:49 -08:00
Unknown W. Brackets
d06f17d27b softgpu: Move tex filter setting check to state. 2022-01-11 00:07:24 -08:00
Unknown W. Brackets
75ff3e44e6 softgpu: Move texture addresses to prim state. 2022-01-11 00:00:03 -08:00
Unknown W. Brackets
d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets
9ec7d65c49 softgpu: Use func IDs instead of gstate more. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets
d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets
b915a82c41 softgpu: Correct decal doubling without alpha. 2022-01-09 12:23:55 -08:00
Henrik Rydgård
2d7a7fd34e
Merge pull request #15288 from unknownbrackets/softgpu-self
softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
Unknown W. Brackets
88ef2d1ac1 softgpu: Skip threading when rendering to self.
This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
Unknown W. Brackets
8a00c2d233 GPU: Allow gcc/clang/icc runtime SSE4 usage.
All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00