李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Unknown W. Brackets
bc4a203fcf
Power: Correct hz on update and improve resched.
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It only reschedules when the PLL changes, which changes in steps. This
also reads back much more accurate Mhz for each of PLL, CPU, and bus.
2019-04-14 14:51:35 -07:00
Unknown W. Brackets
11be1e7a67
Core: Fix lag sync on game start / after pause.
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Fixes #11189 . It was often stuck thinking it was constantly running over,
needed a reset on large delay.
2019-02-19 03:09:42 -08:00
Henrik Rydgard
38a2d83aa8
Partially revert #10456 (avoid limit FPS without a clear).
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It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
2019-02-06 18:31:02 +01:00
Henrik Rydgard
47a9145355
Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it.
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Takes care of one setting listed in #8171 "Options to remove"
2019-02-06 15:03:15 +01:00
mrfixit2001
d9ad57e918
Move comments in function to be more relevant
2018-11-04 13:33:42 -05:00
root
c19d3fe06a
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
2018-11-03 01:33:41 +00:00
Unknown W. Brackets
014d9ddead
Display: Resched interrupt before vblank threads.
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Otherwise, we may first schedule to a woken thread, and then immediately
reschedule to the interrupt. Each reschedule costs ticks, and it doesn't
look like this should cause two reschedules.
Improves #11414 , Breath of Fire 3 frame flicker.
2018-10-07 14:41:08 -07:00
Unknown W. Brackets
c10b2035b5
Debugger: Prevent record with no commands.
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Should cut down on empty dumps, at least.
2018-09-01 09:51:04 -07:00
Unknown W. Brackets
95f270778e
Core: Allow toggle between 2 custom speeds.
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In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
d33b8643cb
Display: Prevent delaying flips inside interrupts.
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It causes us to run out of idle threads, and doesn't even make sense.
2018-05-08 18:32:25 -07:00
Henrik Rydgård
b6472b562b
Revert "Limit the flip delay in the other direction to try to work around #10763."
2018-05-02 10:07:37 +02:00
Henrik Rydgård
5f9767d19e
Remove misleading log
2018-04-29 09:45:34 +02:00
Henrik Rydgård
687b5f92b1
Limit the flip delay in the other direction to try to work around #10763 .
2018-04-20 11:49:38 +02:00
Henrik Rydgård
c1e05ae861
Let's not do immediate flips in non-buffered. Should help #10395
2018-03-11 17:42:16 +01:00
Unknown W. Brackets
f9750dd137
Display: Avoid limiting FPS without a clear.
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A bit of a dirty heuristic to avoid the slowdown in #8538 .
2017-12-26 19:37:40 -08:00
Unknown W. Brackets
1776726bd6
Display: Only reapply state on load.
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Shouldn't be needed on save.
2017-12-09 21:54:48 -08:00
Unknown W. Brackets
6f99383733
Display: Reset cycle counter on load state.
2017-12-09 21:53:26 -08:00
Henrik Rydgård
54ff4c8822
Avoid multiple flips per frame, fixes immediate flip for God of War
2017-12-06 14:29:08 +01:00
Henrik Rydgård
4c720631c1
Add mitigation for games like GTA that never call sceDisplaySetFramebuf
2017-12-06 14:29:08 +01:00
Henrik Rydgård
522de63eed
Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched.
2017-12-06 14:29:08 +01:00
Unknown W. Brackets
b36a2c608b
Display: Correct max FPS limiting skew.
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We were letting a percentage of too frequent flips through, causing
sometimes much higher FPS still. Improves performance in GoW.
2017-12-03 07:01:05 -08:00
Unknown W. Brackets
79cb51aa91
UI: Show slow message based on refresh rate.
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It was always showing because it wasn't divided by 1000.
2017-07-01 16:21:47 -07:00
zminhquanz
7347c28464
Fixes
2017-06-15 21:43:41 +07:00
zminhquanz
e2c9fa7f57
Fixes
2017-06-15 12:15:56 +07:00
zminhquanz
bb5114bc84
Add 1 line
2017-06-12 13:41:04 +07:00
zminhquanz
98586e0af8
Oops
2017-06-11 20:42:54 +07:00
zminhquanz
1fb31c73cb
Fix running slow message , it's always show when game run stable above 98% speed
2017-06-11 19:26:17 +07:00
Unknown W. Brackets
82beb726fc
GE Debugger: Record init state and display buf.
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Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Henrik Rydgård
6d58a8d8f6
Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
2017-05-18 14:56:10 +02:00
Henrik Rydgård
70b000bba7
Remove slowness warning if software renderer is enabled, it'll show on almost everything.
2017-05-16 12:27:40 +02:00
Henrik Rydgard
6313d2a7af
Make the slow framerate warning yellow. Don't show it if running at "alternate speed".
2017-04-03 20:58:51 +02:00
Unknown W. Brackets
51fe978fe1
Core: Clear debug stats on frame start.
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This way we can log drops and debug stats at the same time - oops.
2017-04-02 14:49:18 -07:00
Henrik Rydgård
f011ac39bf
Merge pull request #9496 from unknownbrackets/idle-timing
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Core: Reduce frame idle delay
2017-03-25 08:55:47 +01:00
Unknown W. Brackets
1fdf7c5373
UI: Skip game bg lookup without game.
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This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
cf37da47ba
Core: Reduce frame idle delay.
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Otherwise we only have a single vblank of time left. Sometimes that's not
enough. Effectively, this makes us only sleep one vblank at a time.
2017-03-24 21:55:24 -07:00
Henrik Rydgård
33db883024
Merge pull request #9492 from unknownbrackets/frame-drops
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Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
Unknown W. Brackets
01703f7ffc
Core: Add UI option to enable frame drop logging.
2017-03-23 19:27:16 -07:00
Unknown W. Brackets
47565e1a9e
Core: Add a feature to log stats on any frame drop.
2017-03-23 19:02:19 -07:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
e78d85f386
Don't warn about slowness in debug builds
2017-03-14 10:40:18 +01:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Unknown W. Brackets
10ad7e1b5b
Detect when the game is running slow, and warn.
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Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
LunaMoo
33282939fb
Make sure it doesn't bother when buffer effects are skipped
2017-03-05 21:11:40 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
Henrik Rydgard
1c47778b4e
Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE.
2016-09-10 17:16:53 +02:00
Unknown W. Brackets
ee3c8b6ea5
Display: Don't count a forced NEXTFRAME as a flip.
2016-08-06 16:47:33 -07:00
Unknown W. Brackets
3ca014858f
Display: Flip at least once every 10 frames.
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If we don't do this, the FPS doesn't update, and on some platforms, we
never read input. This can basically mean that PPSSPP will hang.
2016-08-06 16:32:57 -07:00
Henrik Rydgard
2251c9c8f7
Help #8816 by partially reverting #8753 . Does not match the tests though. Firmware difference?
2016-07-24 22:12:17 +02:00