Commit graph

3116 commits

Author SHA1 Message Date
Henrik Rydgård
bfee168175 Don't even bother checking touch.id == 0 for closing popup windows. It's fine to close with any touch.
Fixes issue with touch on Windows mentioned in #14387

Also includes a warning fix.
2021-04-17 22:34:35 +02:00
Henrik Rydgård
ddc362e211 Remove now-redundant back button 2021-04-17 14:47:49 +02:00
Unknown W. Brackets
5f59495756 UI: Load BG image properly on init.
Also fix the update on Vulkan.
2021-04-16 20:49:46 -07:00
Unknown W. Brackets
b5d21b4f9b UI: Remove extern global for UI message. 2021-04-10 18:42:40 -07:00
Unknown W. Brackets
ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets
0081924fc4
UI: Oops, prioritize PIC1, not PIC0.
Thought I'd pasted these in the right order... fixes #14350.
2021-04-04 21:39:16 -07:00
Henrik Rydgård
19e079a08d
Merge pull request #14347 from unknownbrackets/ui-anim
UI: Add BG animation for recent games
2021-04-04 22:57:26 +02:00
Unknown W. Brackets
0aa8a4886c UI: Don't include symbols in recent games anim. 2021-04-04 13:28:52 -07:00
Unknown W. Brackets
f98bafb73d UI: Centralize BG pic choosing a bit.
It's in several places.
2021-04-04 10:57:40 -07:00
Unknown W. Brackets
e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård
6f795fc120
Merge pull request #14346 from unknownbrackets/analog
UI: Flip Y analog direction based on config, normalize dinput right analog
2021-04-04 18:32:42 +02:00
Unknown W. Brackets
540a5e3a3b UI: Log analog movement at a lower treshold.
This should be high enough still to be outside the deadzone, and clearer.
See #12062.
2021-04-04 07:29:12 -07:00
Unknown W. Brackets
14537e05a9 UI: Fix savedata screen sorting. 2021-04-01 21:29:16 -07:00
Henrik Rydgård
4ef36a7981 Add a setting for choosing background animation.
Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00
Henrik Rydgård
5dc36abbf7 Couple warning fixes. 2021-03-09 00:09:36 +01:00
Henrik Rydgård
977b48ff34
Merge pull request #14237 from unknownbrackets/ui-search
Add initial search to savedata manager
2021-03-08 23:06:55 +01:00
Henrik Rydgård
af5637ecc5
Merge pull request #14229 from unknownbrackets/windows-keys
Windows: Setting for standard/debugger shortcuts
2021-03-03 22:15:55 +01:00
Unknown W. Brackets
b050a07c89 UI: Add search to savedata manager. 2021-03-03 00:08:03 -08:00
Unknown W. Brackets
7f036f8431 UI: Fix L/R tab navigation. 2021-03-03 00:07:11 -08:00
Unknown W. Brackets
4178f09e57 Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets
5119d79082 Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
TotalCaesar659
e9a6707aae
Fix typo 2021-03-02 18:08:16 +03:00
Henrik Rydgård
725f054e17 iOS: Try a different JIT detection method, thanks Halo-Michael.
Also add an escape route from games list settings without a back button.

See #14240
2021-03-01 22:41:51 +01:00
Henrik Rydgård
0fb655acf6
Merge pull request #14202 from unknownbrackets/ui-labels
Add labels to all UI views
2021-02-28 20:10:38 +01:00
ANR2ME
620e003c10 Removing TCPNoDelay option from Networking Settings and always enable it to improve response time. 2021-03-01 01:45:28 +07:00
Unknown W. Brackets
595dfd144b Windows: Setting for standard/debugger shortcuts. 2021-02-27 14:40:02 -08:00
Henrik Rydgård
54c9e28444 Android: Implement opening ISOs through a file picker and Storage Access Framework
Has issues with the recent list - fails to open during shutdown due to
no activity, there's a little race to fix.
2021-02-27 13:49:20 +01:00
Henrik Rydgård
26eab06886 Add a Storage tab to System Information.
Add a system property that we can later query to see if we should use
scoped storage adaptations or not.
2021-02-27 11:49:38 +01:00
Henrik Rydgård
21511ac7b2 Don't even try the hack on iOS 14.4 2021-02-22 09:31:18 +01:00
Henrik Rydgård
bd7b283399 Add iOS version detection, turn off JIT on bootup if >= 14.3. 2021-02-22 09:16:51 +01:00
Unknown W. Brackets
9a10325513 UI: Require buttons always have text. 2021-02-21 18:48:01 -08:00
Unknown W. Brackets
3360121b5c UI: Expose lists better in descriptions.
Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Unknown W. Brackets
3c778f567c UI: Add text description for all views. 2021-02-21 16:38:02 -08:00
Unknown W. Brackets
9e56431dc6 UI: Show CRC on game screen if calculated. 2021-02-16 19:29:37 -08:00
Unknown W. Brackets
4d0dea3506 UI: Add button to show CRC on feedback screen. 2021-02-16 19:29:37 -08:00
Henrik Rydgård
04a077e2f5
Merge pull request #14152 from unknownbrackets/ui-bgaudio
UI: Avoid audio locks where possible
2021-02-16 08:34:56 +01:00
Henrik Rydgård
2de6b359ce
Merge pull request #14156 from unknownbrackets/framebuf-clear
GPU: Remove clear framebuf on first use speedhack
2021-02-16 08:33:18 +01:00
Unknown W. Brackets
e08e0cba33 GPU: Remove clear framebuf on first use speedhack.
Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
237c8dec50 UI: Consider chat for visible UI.
Otherwise we might fail to bind a framebuf and crash.
2021-02-15 20:38:11 -08:00
Unknown W. Brackets
92d0454133 UI: Make chatButton_ a member of EmuScreen.
No need for a global here.  This should prevent any confusion if the
screen is deleted (i.e. playing a second game.)
2021-02-15 20:37:24 -08:00
Unknown W. Brackets
30bd0e60c7 UI: Avoid audio locks where possible.
In case of thread contention, avoid locking if not necessary.  See #13469.
2021-02-15 18:21:32 -08:00
Unknown W. Brackets
e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
fb7e4acb06 Android: Ensure shutdown waits for render.
We apparently have a case where render is busy during shutdown, based on
crash reports.
2021-02-13 12:49:48 -08:00
Henrik Rydgård
c8dfa091fa Add some checks trying to prevent creation of 0 sized textures.
Saw a crash log with a driver crash in CreateTexture...
2021-02-13 11:33:15 +01:00
Henrik Rydgård
894cb9f28f Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
2021-02-11 22:11:50 +01:00
Henrik Rydgård
c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård
caa58c6907 Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
Fixes #14096
2021-02-10 00:20:13 +01:00
Henrik Rydgård
ed8188e821 Do the title screen animation by accumulator instead, to avoid a long first frame breaking it. 2021-02-07 20:09:57 +01:00