Unknown W. Brackets
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1f594f3fb5
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GPU: Track draw in shader manager.
With device restore etc. everywhere.
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2018-12-23 12:55:37 -08:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680 .
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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1bb7be489f
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
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Henrik Rydgård
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614cabb115
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
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2018-03-16 21:03:03 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Unknown W. Brackets
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4731a2918c
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GPU: Use more typesafe shader IDs.
Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
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2017-12-02 09:07:27 -08:00 |
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Henrik Rydgård
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d5f8d484dd
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Tiny cleanups.
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2017-11-04 10:08:53 +01:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Henrik Rydgård
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b9b2656e93
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More vulkan microoptimizations. Add more profiler scopes.
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2017-08-18 13:48:11 +02:00 |
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Henrik Rydgard
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26f208a212
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
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Henrik Rydgard
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175b97ef34
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Start stubbing out a new D3D11 backend
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2017-02-08 17:35:41 +01:00 |
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Henrik Rydgard
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e17d3e1e7a
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Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning.
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2017-01-24 20:19:06 +01:00 |
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Henrik Rydgard
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3c221a7ebd
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Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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59d80a3785
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Share the set of dirty flags between the backend, to let use share more code.
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2017-01-23 20:39:17 +01:00 |
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Henrik Rydgard
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f139246a78
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Switch D3D and Vulkan to 64-bit dirty flags
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2017-01-23 17:32:18 +01:00 |
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Unknown W. Brackets
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a4268fe0b8
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
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Henrik Rydgard
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0e199272ed
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Buildfix to last commit, add a comment
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2016-03-20 20:56:33 +01:00 |
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Henrik Rydgard
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827481d41d
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Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment)
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2016-03-20 20:53:46 +01:00 |
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Henrik Rydgard
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0b1cfaf751
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
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Henrik Rydgard
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18d78f9a35
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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2c61b1e763
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Change the VulkanPushBuffer API to allow for adding support for dynamic growth
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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baa7132a89
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Vulkan: Simplify color testing.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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1677697735
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Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3284899844
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More clearing fixes. Also fix some memory leaks.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4c281f16ac
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Fix mixup with fragment shader ubo variables
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3bf88d7475
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Plug the texture memory leak
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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29341e53a5
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Assorted fixes and cleanups.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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78d5fff2fe
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More texture work
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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dced84c9fc
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Work on texture support, cube.elf works correctly. Delete unused code.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6141c3651b
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Separate uniform updates from shader updates
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d67d187b72
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Get untextured drawing working! (at least cube.elf)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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28ae840abe
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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906b259a85
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First PSP shaders actually compile
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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49f1e702c9
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Okay, reached the shader generators
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5216a24590
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Back to work on the PSP renderer
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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