Henrik Rydgard
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1a149ba02d
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Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes.
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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089fa4f5a7
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Delete more unused fbo functions
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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16dda97dfa
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Get rid of fbo_unbind_read
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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8f00dd3f30
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Hide glBlitFramebuffer behind fbo_blit
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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d14a388441
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Hide glCopyImageSubData behind the FBO interface
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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