Xele02
|
381bffaa47
|
Remove Qt define
|
2013-02-10 18:15:01 +01:00 |
|
Xele02
|
69b837f18b
|
Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
|
2013-02-10 17:33:34 +01:00 |
|
Unknown W. Brackets
|
2a6457b6ab
|
Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
|
2013-02-04 08:26:59 -08:00 |
|
Florent Castelli
|
8004d360dd
|
Interrupt handler reorganization for easier GE interrupt support
|
2013-02-04 03:10:01 +01:00 |
|
Henrik Rydgard
|
d1b3fd0e49
|
Better window resize handling
|
2013-01-27 00:15:39 +01:00 |
|
Unknown W. Brackets
|
3861ce0376
|
Use sceKernelDcacheWritebackAll() as a hint only.
|
2013-01-05 17:07:19 -08:00 |
|
Unknown W. Brackets
|
97bdaf5dd2
|
Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
|
2012-12-29 15:55:05 -08:00 |
|
Unknown W. Brackets
|
ea9f0be28a
|
Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
|
2012-12-29 11:41:33 -08:00 |
|
Florent Castelli
|
36a71eafd0
|
Move InterpretList and ProcessDLQueue to GPUCommon
|
2012-12-29 03:11:36 +01:00 |
|
Florent Castelli
|
6eec4f5d7f
|
Move display list management to common GPU class
|
2012-12-29 03:11:35 +01:00 |
|
Henrik Rydgård
|
57b4d658cc
|
Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
|
2012-12-27 23:38:55 +01:00 |
|
Henrik Rydgård
|
d95dbca9be
|
Cleanup GPU init/shutdown a bit
|
2012-12-25 22:42:19 +01:00 |
|
Henrik Rydgård
|
d21647bbb9
|
Split code from GLES_GPU to TransformDrawEngine, cleanup
|
2012-12-25 22:39:37 +01:00 |
|
Henrik Rydgard
|
252845ecb6
|
Bugfix, remove hack
|
2012-12-21 23:55:19 +01:00 |
|
Henrik Rydgard
|
e42af096c8
|
Merge
|
2012-12-21 23:43:48 +01:00 |
|
Henrik Rydgard
|
980d13fe50
|
Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
|
2012-11-28 13:45:22 +01:00 |
|
Henrik Rydgard
|
870ea6628b
|
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
|
2012-11-26 17:35:08 +01:00 |
|
Henrik Rydgard
|
f378f959e1
|
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
|
2012-11-20 10:59:23 +01:00 |
|
Henrik Rydgard
|
91e1cce17e
|
Some reorg in preparation for FBO work
|
2012-11-19 21:23:29 +01:00 |
|
Henrik Rydgard
|
5596b98529
|
Get rid of opengl include from sceDisplay.cpp
|
2012-11-18 13:14:22 +01:00 |
|
Henrik Rydgard
|
e37a1fb1d3
|
Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
|
2012-11-18 13:04:49 +01:00 |
|
Henrik Rydgard
|
320eaeb6a4
|
Include fix
|
2012-11-06 22:04:58 +01:00 |
|
Henrik Rydgard
|
8a082f91cc
|
Ge Callbacks seem to be working now.
|
2012-11-06 18:14:09 +01:00 |
|
Henrik Rydgard
|
85d5cfd8c4
|
Add more proper "Null" GPU
|
2012-11-06 17:05:27 +01:00 |
|