Henrik Rydgård
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21f99259f3
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Eliminate an unnecessary global g_Vulkan.
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2020-07-18 22:50:26 +02:00 |
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Henrik Rydgård
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cd1d73436d
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Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
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2020-06-22 00:45:05 +02:00 |
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Henrik Rydgard
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f339a0c15b
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VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
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2019-01-31 14:09:21 +01:00 |
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Henrik Rydgård
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2250ef799c
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Avoid including platform-specific headers in VulkanContext.h
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2017-12-18 12:54:25 +01:00 |
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Henrik Rydgård
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55e9807a53
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Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
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2017-08-28 14:12:56 +02:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2a449f78bb
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More vulkan fixing
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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