Henrik Rydgård
49e5460c9c
Remove count parameter from SetViewports. No use foreseen.
2023-02-25 07:12:53 +01:00
Henrik Rydgård
9e3cc66809
Tilt: Add visualizer to customize tilt dialog. Improve defaults.
2023-02-01 15:35:57 +01:00
Henrik Rydgård
b97749d623
Assorted initialization cleanup and similar, found by valgrind and warnings
2023-01-30 18:31:49 +01:00
Unknown W. Brackets
7d13d87435
Windows: Fix MSVC 2017 compile.
2023-01-14 16:35:28 -08:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
Henrik Rydgård
9547deb0c6
Simplify away some theme parameters. Make popups look better
2023-01-10 16:00:17 +01:00
Henrik Rydgård
07114c6aaf
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00
Henrik Rydgård
a3a949f5e6
Remove touch() return values from screen hierarchy
2023-01-10 10:12:37 +01:00
Henrik Rydgård
7ff0030772
Added vertical layout for display layout screen
2022-12-08 16:04:20 +01:00
Henrik Rydgård
cd24d3edf9
Fix context menu translation support
2022-12-07 16:15:02 +01:00
Henrik Rydgård
a83a3f9d5d
Declutter using a context menu, which I had to create from scratch.
2022-12-07 10:27:02 +01:00
Henrik Rydgård
39b627c0c1
Fix layout issues, misc cleanup and comments
2022-12-07 10:27:02 +01:00
Henrik Rydgård
23ba0d0515
Fix layout issues in AbstractChoiceWithValueDisplay. Remove title text from post shaders to fit.
2022-11-25 10:23:59 +01:00
Lubos
ade606bc3c
OpenXR - Hookup VR API into Vulkan
2022-10-12 16:21:54 +02:00
Henrik Rydgård
0b9d6f9cb0
Log the screen tag when logging scissor errors.
2022-09-16 10:32:09 +02:00
Lubos
c2c0561be2
OpenXR - OPENXR ifdef removal
2022-08-27 17:33:37 +02:00
Lubos
c71ecd7756
OpenXR - Unused parameter removed
2022-08-14 11:47:33 +02:00
Lubos
8daba0d881
OpenXR - Finalize VR renderer interface
2022-07-24 14:14:21 +02:00
Lubos
a08325e52f
OpenXR - UI scale/resolution fixed
2022-07-17 14:55:20 +02:00
Lubos
48cd392861
OpenXR - Rendering UI fixed
2022-07-15 21:52:34 +02:00
iota97
0288717206
Add numpad enter as a confirm
2022-06-21 08:32:57 +02:00
iota97
dd58923adb
Add search on SDL
2022-06-07 17:16:06 +02:00
iota97
b1cf29bb38
Fix live update
2022-02-18 14:24:48 +01:00
iota97
3f505f760c
Disable darkening background, also allow to over saturate up to 2
2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
...
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97
aa9d097d11
More fixes for themes
2022-02-14 15:07:33 +01:00
Unknown W. Brackets
d9b39eed02
UI: Avoid math on calculated value width.
...
If we add an integer and then subtract an integer, our result may change
slightly, causing wrapping.
2021-09-25 07:59:18 -07:00
Unknown W. Brackets
4c7bbad89d
UI: Shrink value for all choice variants.
2021-09-24 08:21:27 -07:00
Unknown W. Brackets
d41c8b077a
UI: Shrink value display if needed.
2021-09-24 08:09:43 -07:00
Unknown W. Brackets
c1fbd4dd57
UI: Measure width of choice with values properly.
...
Otherwise we don't give it enough width (or potentially height) for the
label and value.
2021-09-24 07:13:56 -07:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Henrik Rydgård
bfee168175
Don't even bother checking touch.id == 0 for closing popup windows. It's fine to close with any touch.
...
Fixes issue with touch on Windows mentioned in #14387
Also includes a warning fix.
2021-04-17 22:34:35 +02:00
Henrik Rydgård
0150dcfd44
Change pointer ID allocation on iOS. Fixes part of #14240
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The dialog code checks for touch.id != 0 to decide whether to close.
Not sure if really necessary, but keeping it and just changing the IDs.
2021-04-17 12:11:21 +02:00
Unknown W. Brackets
1aa7109c04
UI: Lock only if mutating views.
2021-02-21 16:45:31 -08:00
Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Unknown W. Brackets
7c72fe7110
UI: Rename Describe() method for logging.
2021-02-21 12:42:56 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00