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48980d8786
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GLES: Simplify the framebuf offset detection.
It's clearly not been understood well as changes were made, so let's dump
a bunch of comments on it.
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2020-05-07 23:12:14 -07:00 |
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Unknown W. Brackets
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dca159c47e
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GPU: Correct sw flat shading color on Vulkan/D3D.
It was only correct on GLES before. This only fixes software transform.
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2018-06-06 05:53:50 -07:00 |
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Henrik Rydgård
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734d9c494c
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Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors.
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2017-12-02 11:05:10 +01:00 |
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Unknown W. Brackets
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8efbcf8d42
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5d0d67140f
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Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
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2015-05-12 20:01:04 +02:00 |
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Henrik Rydgard
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c2500744e1
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
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Unknown W. Brackets
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d663cda2de
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Transform rects using indices.
Not a hge difference. Minor cleanup.
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2015-01-15 12:26:35 -08:00 |
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Henrik Rydgard
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2f569533f3
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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