Commit graph

90 commits

Author SHA1 Message Date
Henrik Rydgård
23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård
d53c88456a Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26 Unify DownloadFramebufferForClut 2017-10-18 12:34:01 +02:00
Henrik Rydgård
981c49615c Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager. 2017-10-18 12:26:02 +02:00
Henrik Rydgård
4e3a9bc3e3 Unify some more framebuffer functions. Leave the GL stuff alone for now due to async. 2017-10-18 11:20:58 +02:00
Henrik Rydgård
6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Henrik Rydgård
0ac979505c Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
Unknown W. Brackets
f1e9180676 Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Henrik Rydgård
2b14c6b531 Delete obsolete function ClearBuffer 2017-05-31 13:38:22 +02:00
Unknown W. Brackets
fd4399e108 GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets
030f803002 Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
Unknown W. Brackets
3fbb545451 Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Henrik Rydgard
700e533622 Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
Henrik Rydgard
68ba3070bc D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
Henrik Rydgard
0e8aeaea3a D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard
e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard
68c5a6c517 Unify CopyDisplayToOutput 2017-02-15 23:24:25 +01:00
Henrik Rydgard
23762ef89f Unify DrawFramebufferToOutput 2017-02-15 23:11:46 +01:00
Henrik Rydgard
26f208a212 Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
Henrik Rydgard
84e6054b23 More work towards unifying CopyDisplayToOutput 2017-02-15 22:48:23 +01:00
Henrik Rydgard
cba37e54d0 Preparations for unifying CopyDisplayToOutput 2017-02-15 22:47:50 +01:00
Henrik Rydgard
7652bc2d8b Declare DrawActiveTexture in FramebufferCommon 2017-02-15 22:47:49 +01:00
Henrik Rydgard
5c69878ccb Unify ResizeFramebufFBO 2017-02-07 00:38:12 +01:00
Henrik Rydgard
27d5c5a2d4 Unify NotifyRenderFramebufferSwitched 2017-02-07 00:29:02 +01:00
Henrik Rydgard
19868b5df7 Unify GetTempFBO 2017-02-07 00:24:38 +01:00
Henrik Rydgard
275f9248a1 Preparing to unify the DrawActiveTexture API 2017-02-07 00:08:45 +01:00
Henrik Rydgard
89763efe57 Unify SetNumExtraFBOs 2017-02-07 00:08:45 +01:00
Henrik Rydgard
9e644aa815 Unify NotifyRenderFramebufferUpdated 2017-02-07 00:08:45 +01:00
Henrik Rydgard
85ec96ecf1 Unify NotifyRenderFramebufferCreated 2017-02-07 00:08:45 +01:00
Henrik Rydgard
a0992cce75 Unify DestroyFramebuf() 2017-02-07 00:08:45 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
9c275730c5 Move pD3DDevice into dx_state.h. 2017-02-05 20:46:26 +01:00
Henrik Rydgard
5b49c2f840 DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
Henrik Rydgard
d05ef4a859 Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard
1c5ad71f60 Further minor DX9 code cleanups 2017-02-05 19:42:54 +01:00
Henrik Rydgard
3ceb0a8540 Some simple renaming 2017-02-04 11:47:19 +01:00
Henrik Rydgard
7634ff7f09 Centralize a few more functions, fix DX9 2016-12-21 18:51:19 +01:00
Unknown W. Brackets
4d0c457ddc Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
c9a9fc5e44 Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile.  See #6008.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets
6151f8ef9f Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets
b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Unknown W. Brackets
f08c873a4b Save FBOs on decimate when they have a safe size.
Fixes #7695.
2016-05-19 21:23:22 -07:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard
40d05e292c Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
Unknown W. Brackets
0443fbebd0 Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
Henrik Rydgard
88ed44189d Remove some unused functionality from the framebuffer managers 2016-01-10 14:59:27 +01:00
Unknown W. Brackets
909d477719 Support CLUTs at an x offset.
Used by Kurohyo 2.  Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
Unknown W. Brackets
28a07c70c6 Explicitly download rendered cluts.
This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies.  CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
Unknown W. Brackets
a6c64f74d1 Cleanup download process a bit more. 2016-01-04 20:51:43 -08:00