Henrik Rydgård
626d901441
OpenGL: Fix hang that mostly happened when buffered commands == off
2023-09-11 00:30:52 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
8fb5b06e0e
Add workaround for 32-bit x86 debug builds on AMD on Windows
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Fixes issue #17787
2023-08-17 21:05:43 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195
OpenGL: Split submit and presentation into two tasks, but schedule them together
2023-08-13 18:40:35 +02:00
Henrik Rydgård
86fcb28d4d
Remove "bool retainControl_" for simplicity. Not needed.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
cf83be8b3c
Very small memory leak fix
2023-08-13 13:55:51 +02:00
Henrik Rydgård
0ccd29f2ba
Revert "OpenGL: Separate submit/present for this backend as well"
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This reverts commit 0143d67f9b
.
2023-08-12 13:35:21 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0143d67f9b
OpenGL: Separate submit/present for this backend as well
2023-08-10 17:46:10 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
adc24b5001
OpenGL: Fix a wrong assert
2023-07-03 01:10:42 +02:00
haorui
fb91cf9b21
align should be 3 when format is GL_RGB and type is GL_UNSIGNED_BYTE
2023-06-24 16:09:28 +08:00
Henrik Rydgård
2bee5b64e4
Add new icon cache, for caching small images.
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It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller.
This will be required for handling the many achievement icons.
Saving/loading the cache to a single file on disk is implemented but not
hooked up yet. It works without it, though of course will have to
re-fetch things on the next startup.
2023-06-18 14:11:12 +02:00
Henrik Rydgård
880379c15d
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
Henrik Rydgård
75dd31894c
Followup to #17471 : Fix Lubos' VR sky clearing hack
2023-06-04 10:18:52 +02:00
Henrik Rydgård
27b8d27efc
Add a different assert to SetGLCoreContext.
2023-06-03 11:57:08 +02:00
Henrik Rydgård
49ecc01556
Fix image leak bug when pausing and we're just displaying a framebuffer in memory
2023-05-30 18:29:50 +02:00
Henrik Rydgård
7c4b9bac90
Cache textures created by MakePixelsTexture and reuse where appropriate.
2023-05-30 14:07:44 +02:00
Henrik Rydgård
0b1abf1de9
Add untested UpdateTextureLevels functionality to three of the four backends
2023-05-30 13:28:04 +02:00
Henrik Rydgård
d167a11b1c
SDL: Add a way to reset OpenGL graphics by pressing F7.
2023-05-29 11:48:03 +02:00
Henrik Rydgård
ad8827ae70
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
Henrik Rydgård
82934b9212
OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
2023-05-25 14:15:54 +02:00
Henrik Rydgård
0a069f39c9
Windows: Make double-click-for-fullscreen less oversensitive.
2023-05-25 09:28:55 +02:00
Henrik Rydgård
12106ceb75
Format string fix
2023-05-24 15:52:39 +02:00
Henrik Rydgård
dfb446f89d
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
Henrik Rydgård
62b41c6640
OpenGL: Add a simple pass list to gpu profiler
2023-05-24 14:08:19 +02:00
Henrik Rydgård
edd208791e
Add tag field to GLRFramebuffer for debugging
2023-05-24 13:47:51 +02:00
Henrik Rydgård
f4035a0802
GLPushBuffer: Fix bug when growing, forgot to mark space used in the new buffer. Old bug!
2023-05-24 13:45:10 +02:00
Henrik Rydgård
84da0327d6
GLQueueRunner: Make DrawIndexed parameters more consistent.
2023-05-23 17:49:11 +02:00
Henrik Rydgård
f1f0bfae2d
Driveby simplification, reduce logspam
2023-05-23 17:09:40 +02:00
Henrik Rydgård
d7ea2ebf8a
GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size.
2023-05-23 15:53:41 +02:00
Henrik Rydgård
72df93a2f1
GLMemory: Allow "rewind"
2023-05-23 14:41:27 +02:00
Henrik Rydgård
3f5206fa9a
Also dirty-track the viewport
2023-05-23 10:09:38 +02:00
Henrik Rydgård
2081e2865a
Dirty track a bunch more GL state. It's so expensive to change on old devices!
2023-05-23 10:02:10 +02:00
Henrik Rydgård
3b81b3ca80
Do dirty-tracking for stencil state
2023-05-23 09:14:24 +02:00
Henrik Rydgård
cb38c43d7e
GL render manager: Merge the two stencil commands, for more compact command lists
2023-05-23 09:14:23 +02:00
Henrik Rydgård
37906384ee
Use the faster pushes.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
47931deda7
Switch to FastVec for commands. Slower than std::vector!
2023-05-23 08:54:41 +02:00
Henrik Rydgård
558e29a9bb
Switch to the copy-free method of initializing initsteps
2023-05-23 08:54:41 +02:00
Henrik Rydgård
956d784bde
Add FastVec, start using it for InitSteps
2023-05-23 08:54:40 +02:00
Henrik Rydgård
78eaa8c235
Make sure we never copy GLRRenderThreadTask objects
2023-05-23 08:53:48 +02:00
Henrik Rydgård
c30895b6b4
Remove unnecessary variable
2023-05-23 08:53:48 +02:00
Henrik Rydgård
e4a729d371
Remove unnecessary zero-initialization of GLRRenderCommand structs
2023-05-23 08:53:48 +02:00