Unknown W. Brackets
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bb39c2e458
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Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
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2017-03-25 11:49:15 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgard
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fbee328293
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Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary.
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2017-03-18 21:47:58 +01:00 |
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Henrik Rydgard
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627866355b
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Restore two accidentally deleted command table entries.
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2017-03-14 15:45:01 +01:00 |
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Henrik Rydgard
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5a946d985b
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Unify most of the rest of the command table entries
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2017-03-14 13:47:34 +01:00 |
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Henrik Rydgard
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c74d6fcde7
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Unify some vertex shader related settings in the command tables
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2017-03-14 13:44:18 +01:00 |
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Henrik Rydgard
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cd6d5a0d7f
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Unify fragment shader settings in the command table
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2017-03-14 13:42:48 +01:00 |
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Henrik Rydgard
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bc641e6c56
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Unify minz/maxz in command tables
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2017-03-14 13:41:13 +01:00 |
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Henrik Rydgard
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903ac2fc42
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Unify texture settings in the command tables
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2017-03-14 13:39:32 +01:00 |
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Henrik Rydgard
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934b3db800
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Unify logicop, antialias in the command table
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2017-03-14 13:37:12 +01:00 |
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Henrik Rydgard
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8e6d546921
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Unify the control commands in the tables
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2017-03-14 13:35:25 +01:00 |
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Henrik Rydgard
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ff57cacfe6
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Unify morph weight, patch parameter command table entries
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2017-03-14 13:30:03 +01:00 |
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Henrik Rydgard
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f767615ef8
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Unify viewport/region/scissor command table entries
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2017-03-14 13:28:28 +01:00 |
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Henrik Rydgard
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3de4d67fdc
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Unify the light parameter table entries
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2017-03-14 13:26:53 +01:00 |
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Henrik Rydgard
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99711815b5
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Unify some ignored command table entries
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2017-03-14 13:25:52 +01:00 |
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Henrik Rydgard
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d9c19cc9ee
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Unify matrix, dither and signal table entries
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2017-03-14 13:24:35 +01:00 |
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Henrik Rydgard
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3f795799c9
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Setup a global GPU command table, and start moving stuff into it.
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2017-03-14 13:21:24 +01:00 |
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Henrik Rydgård
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90e0079c98
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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e8396b10f9
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D3D11: Implement screenshots.
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2017-02-18 00:43:02 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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xebra
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59fd5da438
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Fix fake mipmap hacks.
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2017-02-15 22:07:58 +09:00 |
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xebra
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7975addad0
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Fix small issue.
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2017-02-15 01:02:51 +09:00 |
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xebra
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ef536ae54d
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
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Henrik Rydgård
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f7717063a8
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Assorted fixes for memory leaks etc
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2017-02-10 14:41:32 +01:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgård
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14d2bf5989
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Merge pull request #9136 from LunaMoo/ProjectionMatrixData
Limit Projection Matrix Data count to <= 16
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2017-01-28 17:04:12 +01:00 |
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Henrik Rydgard
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182d87cc15
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Minor cleanup in GPU dispatch tables
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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ab6bc4cb16
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Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
Also #ifdef away some invalid-address checks in hot paths in the GPU.
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2017-01-28 11:39:34 +01:00 |
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Henrik Rydgard
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52a4467a46
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Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless.
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2017-01-27 10:17:44 +01:00 |
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Henrik Rydgård
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6e49341b91
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Workaround a shutdown crash by adding a sanity check .. which actually catches stuff. A bit worrying.
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2017-01-26 08:43:26 +01:00 |
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Henrik Rydgard
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c70265d7f2
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Use table-driven dirtying instead of callbacks in GPU_GLES
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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c289a2c7bf
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Split TextureChanged into two bools, so we can later convert to dirtyflags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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LunaMoo
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c81dc7bd55
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Limit Projection Matrix Data count to <= 16
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2017-01-24 02:33:16 +01:00 |
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Henrik Rydgard
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f111767315
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Workaround the lack of support for software skinning in Vulkan
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2017-01-23 22:06:30 +01:00 |
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Henrik Rydgard
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ae37df0a8c
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Further centralization of EstimatePerVertexCost, now moved to GPUCommon
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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daf02f1de6
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Centralize the matrix load functions, no need to duplicate them for each backend.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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bd4436c6eb
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Centralize EstimatePerVertexCost and Execute_BlockTransferStart
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2017-01-23 17:22:17 +01:00 |
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Henrik Rydgard
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ab9c1d4dc0
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
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Henrik Rydgard
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dc5c0c0d2d
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Centralize ProcessEvent
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2016-12-21 20:02:05 +01:00 |
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Henrik Rydgard
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7634ff7f09
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Centralize a few more functions, fix DX9
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2016-12-21 18:51:19 +01:00 |
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Henrik Rydgard
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98ebf9ed6f
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Centralize PerformStencil* and Invalidate* functions
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2016-12-21 18:33:08 +01:00 |
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Henrik Rydgard
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866d4a645f
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Centralize "PerformMemory*" functions
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2016-12-21 18:26:06 +01:00 |
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Henrik Rydgard
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e15cba0e1b
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Centralize "Resized()"
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2016-12-21 18:13:58 +01:00 |
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Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Unknown W. Brackets
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e95b2cf0d5
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
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Henrik Rydgard
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ad0da06f65
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Forgot to remove these from the debug string.
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2016-04-02 10:36:51 +02:00 |
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