Unknown W. Brackets
|
430139b12a
|
Minimal revert of the GE-related interrupt changes.
Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595.
|
2013-02-10 02:03:02 -08:00 |
|
Florent Castelli
|
8004d360dd
|
Interrupt handler reorganization for easier GE interrupt support
|
2013-02-04 03:10:01 +01:00 |
|
Florent Castelli
|
c37566d3bc
|
Use proper draw sequence in PPGeDraw
|
2013-02-04 01:28:19 +01:00 |
|
Unknown W. Brackets
|
97bdaf5dd2
|
Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
|
2012-12-29 15:55:05 -08:00 |
|
Unknown W. Brackets
|
5999fac10d
|
Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
|
2012-12-28 13:55:30 -08:00 |
|
Henrik Rydgard
|
e37a1fb1d3
|
Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
|
2012-11-18 13:04:49 +01:00 |
|
Henrik Rydgard
|
64cc573703
|
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
|
2012-11-04 23:24:00 +01:00 |
|
Henrik Rydgard
|
4f7ad15758
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
|