Unknown W. Brackets
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4113fd940c
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Add ugly invalidation workaround for SGS7s.
Otherwise they just crash, and crash often. Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
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2016-05-23 21:35:28 -07:00 |
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Henrik Rydgard
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6a373fe09a
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
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Unknown W. Brackets
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3233116749
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Use fixed regs for uv bounds check in arm64.
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2015-09-13 15:06:29 -07:00 |
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Unknown W. Brackets
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dff4aeb30f
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Correct uv bound pointers in arm vertexjit.
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2015-09-13 14:55:10 -07:00 |
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Unknown W. Brackets
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31106d063c
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Fix MSVC 2015 highlighting for ARM/ARM64.
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2015-09-13 10:02:55 -07:00 |
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Unknown W. Brackets
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72a73045bb
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Add uv range to arm64 and non-jit decoders.
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2015-09-13 10:01:37 -07:00 |
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Unknown W. Brackets
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a98706f813
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arm64: Correct some offset snapping.
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2015-07-05 08:59:36 -07:00 |
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Unknown W. Brackets
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46c1030530
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arm64: small optimization for weights.
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2015-07-05 08:35:51 -07:00 |
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Unknown W. Brackets
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809f398760
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arm64: Set vertexFullAlpha.
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2015-07-05 00:17:06 -07:00 |
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Unknown W. Brackets
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37bc3cd347
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arm64: Optimize some texcoord and normal decode.
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2015-07-04 23:40:11 -07:00 |
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Unknown W. Brackets
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f8bb7f3c52
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arm64: Optimize pos and nrm conversions.
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2015-07-04 18:22:16 -07:00 |
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Unknown W. Brackets
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75c8ccd2c1
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arm64: Update emitter from Dolphin.
From dolphin-emu/dolphin@d09d59007a.
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2015-07-04 00:00:28 -07:00 |
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Henrik Rydgard
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3587b36f86
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Minor cleanups in BackgroundAudio and ARM64 vtx dec. Update native.
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2015-06-22 00:09:02 +02:00 |
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Unknown W. Brackets
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0597b92998
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For consistency, push fp regs here too.
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2015-06-14 09:24:56 -07:00 |
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Henrik Rydgard
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e848247f88
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ARM64: Also save FP registers around the JIT dispatcher loop
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2015-06-14 13:03:46 +02:00 |
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Henrik Rydgard
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2c05334d47
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ARM64: Fix bug where we didn't save the FP registers correctly in the vertex decoder.
Also port a few ops from dolphin's ARM64 emitter.
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2015-06-14 12:56:44 +02:00 |
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Henrik Rydgard
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5736f3aba6
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Shouldn't check for NEON on ARM64
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2015-06-11 12:44:45 +02:00 |
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Henrik Rydgård
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d0b35e88a2
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No need to generate a zero register..
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2015-04-06 18:13:46 +02:00 |
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Henrik Rydgård
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a7b7fedc9f
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Cleaup. Add a missing vertex dec func.
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2015-04-06 18:13:45 +02:00 |
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Henrik Rydgård
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4bd95b0cb7
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ARM64: Fixup software skinning. Now seems to work, at least in a bunch of games..
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2015-04-06 18:13:45 +02:00 |
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Henrik Rydgård
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459ba28655
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ARM64: SW skinning runs without crashing but is broken.
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2015-04-06 18:13:44 +02:00 |
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Henrik Rydgård
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f937b4b74b
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ARM64 vtxdec: Basic implementation of the 16-bit color formats
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2015-04-06 18:13:43 +02:00 |
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Henrik Rydgård
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597595f279
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ARM64: Start implementing soft-skinning. Disabled for now, needs work.
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2015-04-06 18:13:43 +02:00 |
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Henrik Rydgård
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a710abb58b
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A bunch more vertex decoder funcs
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2015-04-06 18:13:41 +02:00 |
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Henrik Rydgard
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ff758f58ad
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ARM64: The Return of the Pointer Truncator - The Movie
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2015-04-06 18:13:26 +02:00 |
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Henrik Rydgard
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db0fd1042f
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Add "Arm64EmitterTest" which can run on startup to play around with instructions.
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2015-04-06 18:13:26 +02:00 |
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Henrik Rydgard
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1e9fdf08c5
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Temporarily disable vertexjit
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2015-04-06 18:13:23 +02:00 |
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Henrik Rydgard
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5496b3d3b1
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ARM64: Some minor vertex decoder work. Hm, I think SCVTF will actually divide by 128.0, not 127.0 :/
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2015-04-06 18:13:20 +02:00 |
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Henrik Rydgard
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a12e448fb4
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ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube.
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2015-04-06 18:13:18 +02:00 |
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Henrik Rydgard
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b309c83973
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Initial work on ARM64, based on the ARM jit.
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2015-04-06 18:13:01 +02:00 |
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