Henrik Rydgård
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d95dbca9be
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Cleanup GPU init/shutdown a bit
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2012-12-25 22:42:19 +01:00 |
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Henrik Rydgård
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7c64f9c61e
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Tiny optimization - only init the vertex decoder on vertex type change
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgård
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9dce8b09a4
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Move vertex arrays from globals to heap.
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgård
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d21647bbb9
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Split code from GLES_GPU to TransformDrawEngine, cleanup
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgard
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2e9daa5f89
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
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Henrik Rydgard
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4c23d668e1
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Henrik Rydgard
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e5c6cf965b
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Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
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2012-11-16 15:16:14 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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