Commit graph

9 commits

Author SHA1 Message Date
Herman Semenov
17ecee1715 Fixed return copies from functions and const ref params 2024-04-02 18:37:00 +03:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
1bdbef487b D3D11: Pass the swapchain pointer into the thin3d context 2023-08-11 01:57:02 +02:00
Henrik Rydgård
39d25ce91f D3D11: Allow setting the max frame latency 2023-08-04 11:53:51 +02:00
Henrik Rydgård
b118e25b6a Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.

So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
Unknown W. Brackets
9d22297a90 Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Renamed from ext/native/thin3d/thin3d_create.h (Browse further)