Commit graph

16 commits

Author SHA1 Message Date
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
TMaul
dba01cb78e Re tabify 2013-01-02 20:33:12 +00:00
TMaul
1210efa51a Fix mess in sceFont 2013-01-02 20:28:12 +00:00
TMaul
f956044d6c messing with the font init
Still can't see why it never renders...
2013-01-02 20:28:12 +00:00
Unknown W. Brackets
daa31bb02d Fix fake sceFontGetCharGlyphImage() overflowing. 2012-12-31 21:46:41 -08:00
Unknown W. Brackets
cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
TMaul
2b177e9b6d Start making the osk an osk 2012-12-22 18:48:32 +00:00
TMaul
154d3aaf6a Add sceAtracSetMOutHalfwayBuffer definitiion
PLus clean up the font code a tiny bit
2012-12-22 18:48:32 +00:00
Unknown W. Brackets
217bdc275e Fix some type-conversion warnings. 2012-12-21 16:07:38 -08:00
TMaul
9a83dee9b5 With not insane tabs this time.. 2012-12-17 23:57:40 +00:00
TMaul
fdd2879443 Another font function
Used by assassins creed.
2012-12-17 23:54:21 +00:00
TMaul
1c15b70277 Various Cleanups
Make some sceFont functions fill in (fake) error codes

sceGeListSync seems to want a return value (fat princess, others)

Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
TMaul
7f5fd15c6b Fake some more font functions
Too many games crap out if the structs and the error codes are not set
to something sensible. Also, I've tried setting the glyph buffer to grey
to get something displaying, although it doesn't seem to work in
anything so far.
2012-12-09 20:37:33 +00:00
TMaul
14b1e68f6c Adjust fake font size
Seems to make a few games happier.

Also make it output the characters to the log
2012-12-09 18:48:29 +00:00
TMaul
6c91fc53f2 Start of sceFont Wrapping and stubbing 2012-12-09 18:48:29 +00:00
Henrik Rydgard
08f8f4b323 Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00