Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
TMaul
dba01cb78e
Re tabify
2013-01-02 20:33:12 +00:00
TMaul
1210efa51a
Fix mess in sceFont
2013-01-02 20:28:12 +00:00
TMaul
f956044d6c
messing with the font init
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Still can't see why it never renders...
2013-01-02 20:28:12 +00:00
Unknown W. Brackets
daa31bb02d
Fix fake sceFontGetCharGlyphImage() overflowing.
2012-12-31 21:46:41 -08:00
Unknown W. Brackets
cd1d4367bf
Save state of a bunch of small modules.
2012-12-28 13:55:28 -08:00
TMaul
2b177e9b6d
Start making the osk an osk
2012-12-22 18:48:32 +00:00
TMaul
154d3aaf6a
Add sceAtracSetMOutHalfwayBuffer definitiion
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PLus clean up the font code a tiny bit
2012-12-22 18:48:32 +00:00
Unknown W. Brackets
217bdc275e
Fix some type-conversion warnings.
2012-12-21 16:07:38 -08:00
TMaul
9a83dee9b5
With not insane tabs this time..
2012-12-17 23:57:40 +00:00
TMaul
fdd2879443
Another font function
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Used by assassins creed.
2012-12-17 23:54:21 +00:00
TMaul
1c15b70277
Various Cleanups
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Make some sceFont functions fill in (fake) error codes
sceGeListSync seems to want a return value (fat princess, others)
Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
TMaul
7f5fd15c6b
Fake some more font functions
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Too many games crap out if the structs and the error codes are not set
to something sensible. Also, I've tried setting the glyph buffer to grey
to get something displaying, although it doesn't seem to work in
anything so far.
2012-12-09 20:37:33 +00:00
TMaul
14b1e68f6c
Adjust fake font size
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Seems to make a few games happier.
Also make it output the characters to the log
2012-12-09 18:48:29 +00:00
TMaul
6c91fc53f2
Start of sceFont Wrapping and stubbing
2012-12-09 18:48:29 +00:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00