Henrik Rydgård
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5d0bd85a70
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
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Henrik Rydgard
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22d5acb40e
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
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Henrik Rydgard
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700e533622
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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41f770d815
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Move dx_state into gfx/d3d9_state
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2017-02-05 20:54:24 +01:00 |
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Henrik Rydgard
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ba52ba8714
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Move global.cpp to native/gfx/d3d9_shader.cpp
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2017-02-05 20:50:17 +01:00 |
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Henrik Rydgard
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9c275730c5
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Move pD3DDevice into dx_state.h.
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2017-02-05 20:46:26 +01:00 |
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Henrik Rydgard
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5df4bac6d2
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
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Henrik Rydgard
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1c68069083
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
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Unknown W. Brackets
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6e50a0b274
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Allow depal palette entries to repeat.
This is what happens if the base is 0x10 in 8888 mode (means | 0x100.)
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2015-04-26 00:36:08 -07:00 |
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Unknown W. Brackets
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08032e4b14
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Fix a leak in an error condition.
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2015-04-08 11:58:00 -07:00 |
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Unknown W. Brackets
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1dfecbf2b8
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d3d: Actually upload the clut texture.
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2015-03-01 11:27:28 -08:00 |
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Henrik Rydgard
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78190f3e8c
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
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Henrik Rydgard
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13bf0acd28
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DX9: Add DepalettizeShader manager (not hooked up, so untested)
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2015-03-01 11:16:56 -08:00 |
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