Henrik Rydgard
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5d45413dab
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Fix a resource leak. Request COHERENT memory for pushbuffers.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d56537a16
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Move VulkanPushBuffer into VulkanMemory.h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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e45c24b75f
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Show how much pushbuffer space is used each frame.
Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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84e649f74b
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Vulkan: Enable mipmapping
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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8a62724316
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Upload PSP textures through a push buffer instead of image copy. More flexible.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ea01ffff6
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Add a secondary way to upload textures - through buffers.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82205a4660
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Handle Vulkan init errors more gracefully.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ca012e83d
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Fix a bunch of new vulkan validation layer failures.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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c92790c5a8
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Specify a useful app version when loading Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgård
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9c457da4c9
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Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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