Commit graph

797 commits

Author SHA1 Message Date
Luna
ff9d33d2a7 Move the hack to FramebufferCommon.cpp and rename. 2015-01-23 10:40:49 +01:00
Luna
722d34e09a Add Bloom Effect Smoothing hack 2015-01-23 02:08:20 +01:00
Josh Palmer
918b96500c DInput/XInput: Configurable deadzone + inverter
* Add configurable shared deadzone for all DInput axes
* Add configurable separate deadzones for left & right XInput sticks
* Add configurable deadzone inverter for DInput X/Y axes
* Add configurable deadzone inverter for XInput sticks
2015-01-17 21:26:08 +00:00
Henrik Rydgard
0c6ceee210 Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!

This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard
2cc1bd327a Make the reporting option more prominent. Also move a few options around.
Very minor change in indexgenerator.
2015-01-11 00:12:32 +01:00
vnctdj
3c5be2b20e Move "Networking" title to "ms" 2015-01-05 01:32:53 +01:00
vnctdj
dfe882d207 Move ad hoc-related translations to [Networking] 2015-01-04 14:52:01 +01:00
Henrik Rydgard
70c745ca27 Make networking its own settings category 2015-01-04 13:04:11 +01:00
sum2012
21f3d0ecf2 Add built-in AdhocServer option 2015-01-04 13:04:06 +01:00
Unknown W. Brackets
efae9e0612 Make realistic timing optional. 2014-12-26 01:18:52 -08:00
Unknown W. Brackets
3f20b32041 Add an option to prevent cpu stall on slow IO.
This is good for any slow storage, including:
  * Hard disk spinning up.
  * Generally slow (cheap) SD cards.
  * HTTP or Samba streaming.

May possibly cause bugs in some cases where timing is unrealistic.  That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
Unknown W. Brackets
0a6a70f53f Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
Peter Tissen
df05399955 clarify wording on the 'restore default settings' confirmation dialog 2014-12-19 19:30:35 +01:00
Peter Tissen
78b5e64bed change dialog message 2014-12-19 17:03:42 +01:00
Peter Tissen
be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Henrik Rydgard
75a9420b21 Reduce the number of places we include JitCommon.h. Update native. 2014-12-12 23:49:08 +01:00
level99procrastinator
a98980d28b Workaround for graphics glitch in Phantasy Star Portable 2 2014-11-08 20:31:17 +08:00
Peter Tissen
da43a19e15 Disable software rendering UI when Direct3D is used 2014-11-06 00:40:14 +01:00
Henrik Rydgard
1520332aee No need for globals here. 2014-11-03 01:53:15 +01:00
Henrik Rydgård
4814901a45 Merge pull request #7022 from sum2012/save-setting-
Win32:Add choice of save location
2014-11-03 00:37:13 +01:00
Henrik Rydgard
291e5e53c0 Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
sum2012
e4dd388c1f Choose PPSSPP save folder better 2014-10-28 03:10:21 +08:00
sum2012
de6e7ea207 Make a search folder instead of text box 2014-10-28 02:57:40 +08:00
sum2012
9dbfbc8d52 "PPSSPP save path" should be better 2014-10-27 19:19:33 +08:00
sum2012
14ef415225 Forget else 2014-10-27 19:14:39 +08:00
sum2012
37cd643f83 Remove a blank line 2014-10-27 18:50:53 +08:00
sum2012
7852e5e941 Add prompt a text box 2014-10-27 18:48:48 +08:00
sum2012
8088071e00 delete one more 2014-10-26 14:59:25 +08:00
sum2012
b9e50e8563 delete useless 2014-10-26 14:56:47 +08:00
sum2012
b23d4d6e60 Delete one more "File::Delete" 2014-10-26 14:53:31 +08:00
sum2012
034efbdd64 Fix "Save in My Documents " bug 2014-10-26 14:50:21 +08:00
sum2012
bb94b7515f Use File::CreateEmptyFile 2014-10-26 09:03:57 +08:00
sum2012
39ac44c868 oop 2014-10-26 08:39:44 +08:00
sum2012
95a4173658 Simplify 2014-10-26 08:35:11 +08:00
sum2012
67e2b57e0f Add a result != S_OK check 2014-10-24 22:21:49 +08:00
sum2012
044bd4b43d No need these include 2014-10-24 06:24:11 +08:00
sum2012
59bfe2bc03 No need this installedtxtPath 2014-10-24 06:08:54 +08:00
sum2012
3b38e8c107 oop 2014-10-23 22:45:50 +08:00
sum2012
5570070b37 Forget update g_Config.memStickDirectory 2014-10-23 22:44:41 +08:00
sum2012
407e520fd4 oop 2014-10-23 22:27:41 +08:00
sum2012
9b5a4294c1 Win32:Add choice of save location
part of #7017
2014-10-23 22:22:11 +08:00
Henrik Rydgard
d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
The Dax
24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
The Dax
436f39d3f6 Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgård
5d836bfa5a Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Unknown W. Brackets
fb6b3f94bb Add a frontend option for GEB saves.
May also affect performance, so can be disabled for that.
2014-08-22 00:35:02 -07:00
Henrik Rydgård
5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård
d234ab03c6 Merge pull request #6696 from LunaMoo/master
Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
vnctdj
8305d24fce Make "Analog Limiter" translatable 2014-08-18 14:50:34 +02:00