Florin9doi
892bc8617d
Integrate sceUsbGps and sceUsbCam with Android
2017-08-27 17:19:11 +03:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Henrik Rydgard
d3305b88b9
Partially implement KUBridge, trying to help #8925 . However, it doesn't even call the function.... Odd.
2016-10-09 12:40:40 +02:00
Unknown W. Brackets
e78a389ecc
Move sceIo kernel tables to sceIo.
2016-08-04 09:46:29 -07:00
Unknown W. Brackets
4b4770bbc5
Log kernel syscalls with a K.
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This way they can be properly differentiated.
2016-08-04 09:46:26 -07:00
Unknown W. Brackets
9b706975ad
Module: Reimport stubs on load state.
2016-05-29 08:27:19 -07:00
sum2012
29f24a600e
Add sceNetIfhandle staff
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Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
sum2012
c2435c1e9b
Add sceNetUpnp module
2015-03-08 20:07:03 +08:00
sum2012
18e7e73646
Type missing in HLETable.cpp
2015-03-08 16:53:49 +08:00
sum2012
8b2712975a
Forget update HLETables.cpp
2015-03-08 16:27:12 +08:00
sum2012
0157f88035
Fix sceUsbCam
2015-03-08 12:37:56 +08:00
sum2012
7b262949aa
Add sceAudioRouting
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First step to fix "Invizimals" 's game
2015-03-08 10:58:12 +08:00
daniel229
21b0c2992b
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
daniel229
851070a6f8
Implement sceAdler32
2015-02-08 09:35:00 +08:00
daniel229
49b2939f0d
sceSha256
2014-12-04 22:44:41 +08:00
sum2012
9f4efaf142
Add sceLibFttt
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Same as sceFont
2014-08-15 22:42:08 +08:00
daniel229
1ff9507f7c
Add sceUsbGps module
2014-08-13 00:11:26 +08:00
sum2012
9b054de4e5
Add scempegbase stuff
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Find in homebrew game
2014-03-27 00:51:07 +08:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
sum2012
f0ad992b67
Add sceCtrl_driver and sceDisplay_driver
2014-02-17 20:46:57 +08:00
sum2012
d6790cf906
Add logging and fix savestatus
2014-02-17 20:42:35 +08:00
raven02
161d8b29fb
Implement sceMt19937()
2014-01-25 20:17:53 +08:00
Unknown W. Brackets
c2d2b25ced
Fix savestates from before v0.9.6-536-g62e9e42.
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Unfortunately, this breaks savestates made since then until this is
merged. However, that's only a day or so.
Fixes #5183 .
2014-01-22 21:49:18 -08:00
sum2012
62e9e42b2c
Add LoadExecForKernel and SysMemForKernel
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Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Henrik Rydgard
3b323c4176
Add a bunch of empty adhoc functions
2013-09-07 01:53:51 +02:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Henrik Rydgard
9dcd67fc31
Pass the new sha1/md5 test.
2013-09-03 00:36:55 +02:00
sum2012
d017011882
Add ThreadManForKernel and ModuleForKernel
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Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00
Unknown W. Brackets
fca0af8e70
Add some kernel-related HLE stubs for reporting.
2013-08-22 23:04:16 -07:00
Unknown W. Brackets
19016ac7c4
Cut down on some kernel HLE reporting.
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Not sure where these are coming from, hacked games?
2013-08-21 08:40:31 -07:00
Henrik Rydgard
6ed4e348db
Some logging tweaks, fix running cpu tests on ARM
2013-07-30 01:09:10 +02:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
sum2012
c2091de3d5
Add dummy sceCcc
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Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
oioitff
6fb2abd0fb
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
Unknown W. Brackets
c34854ead3
Use a custom RA for module funcs. Not used yet.
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But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
f93c92d409
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
ded3fb5e12
Add reporting to a bunch of unimpl functions.
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Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Henrik Rydgard
5877929fe5
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
Unknown W. Brackets
0fb5877d75
Implement sceKernelExtendThreadStack().
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Fixes #1833 . Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
mattweb28
d3ded6639a
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
raven02
5e5922fc70
Add sceMp4
2013-04-28 08:23:58 +08:00
JimLee168
e686ef46b8
Added sceZlibDecompress and VS2010 build fix
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Fixes ULUS10121 Bomberman
2013-04-05 13:26:54 +08:00
raven02
9f165768c8
Add sceGameUpdate
2013-03-19 08:00:29 +08:00
Henrik Rydgard
e20e5f49b9
Stub sceIoChstat and an icache invalidate function
2013-03-16 09:39:22 +01:00
raven02
a9ff724e93
Add sceP3da
2013-03-15 20:16:45 +08:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00