Unknown W. Brackets
35ccd16746
GLES: Restore stencil/depth readback for debugger.
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Only works on desktop GL.
2018-06-16 16:04:25 -07:00
Unknown W. Brackets
e6917cccf6
Debugger: Add APIs to retrieve render image.
2018-06-16 15:33:02 -07:00
Unknown W. Brackets
469d8a6a41
GPU: Screenshot output in BGRA if that's native.
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This is a decent chunk faster.
2018-06-16 13:48:50 -07:00
Unknown W. Brackets
c97023568c
thin3d: Fix requesting BGRA buffers.
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Should be fine to request BGRA->BGRA.
Also, the reverse flags were wrong/ignored on the format.
2018-06-16 13:31:08 -07:00
Unknown W. Brackets
b7ac9a6f37
http: Discard output buffer on disconnect.
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Prevents an assert.
2018-06-16 13:29:44 -07:00
Henrik Rydgård
c7baed26db
Merge pull request #11124 from unknownbrackets/temp-warning
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Show warning when PPSSPP is saving to a temp directory
2018-06-16 17:46:42 +02:00
Henrik Rydgård
53f0f136ac
Merge pull request #11182 from unknownbrackets/postshader
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GLES: Use accurate GLSL ver in postshader convert
2018-06-15 07:22:55 +02:00
Unknown W. Brackets
0d2de36258
GLES: Use accurate GLSL ver in postshader convert.
2018-06-14 20:31:58 -07:00
Henrik Rydgård
5c5fa8dabc
Merge pull request #11163 from unknownbrackets/qt-screen
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Fix some SDL and Qt screen size weirdness
2018-06-10 20:54:36 +02:00
Unknown W. Brackets
1cfb21931d
Vulkan: Properly transition stencil/depth for read.
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Need to transition the entire texture, so both aspects must be set.
2018-06-09 18:27:29 -07:00
Unknown W. Brackets
cd85dec01b
Debugger: Prevent infinite loop on dead socket.
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If send() fails, abort instead of retrying forever.
2018-06-09 18:26:41 -07:00
Unknown W. Brackets
4232ef59b4
Debugger: Fix bounds warnings in debug mode.
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Technically these were accessing outside the container.
2018-06-09 18:26:09 -07:00
Unknown W. Brackets
a448ef536b
Qt: Toggle fullscreen like on all other platforms.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
9d96e6579c
Merge pull request #10909 from unknownbrackets/debugger
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WebSocket based debugger interface
2018-06-09 15:37:06 -04:00
Unknown W. Brackets
cc1fa20afb
Qt: Use Roboto Condensed like on other platforms.
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May improve font fallback issues in #7581 .
2018-06-09 11:36:00 -07:00
Unknown W. Brackets
a676721683
Qt: Remove bundled assets reader.
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It was no longer being used or linked, so it just meant the assets were missing.
With this removed, the assets (lang inis, shaders, etc.) are available again.
Fixes #9831 - likely broken since #9061 , which stopped using the qrc.
2018-06-09 10:47:53 -07:00
Unknown W. Brackets
fc8ad3b47b
json: Optimize writing a bit.
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This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
ccea863f00
Debugger: Use fragments for long chunks.
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Gets it on the wire faster. More importantly, this allows us to usually
avoid rampant memory allocation even for large responses.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
6bec3db3fb
Debugger: Disconnect on shutdown/disable.
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Although, it could be made safe to keep them up when restarting with
debugging still enabled.
2018-06-08 06:59:16 -07:00
Benjamin Hodgetts
79b3f81b0c
Add missing include
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Fixes issue https://github.com/hrydgard/ppsspp/issues/11157
2018-06-08 12:11:05 +01:00
Henrik Rydgård
d63e044d4b
Merge pull request #11152 from unknownbrackets/debugger-http
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Move internal webserver to Core, add WebSocket stuff
2018-06-08 09:27:34 +02:00
Unknown W. Brackets
df72abcd62
net: Use WSAAddressToString for Windows XP.
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Unfortunately, we don't have inet_ntop on older Windows.
2018-06-07 23:22:28 -07:00
Unknown W. Brackets
40c7f5ddfd
UI: Make button padding configurable.
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Useful for buttons on the MainScreen which look out of place with the
default padding.
2018-06-07 14:14:20 -07:00
Unknown W. Brackets
042256337a
thread: Add a simple thread executor.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
403632b4ca
http: Correct WebSocket close when code missing.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
0fb15fc0d0
http: Use a buffer for WebSocket output.
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This way we can more safely write as much as we want.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
556a46f9d5
http: Allow selecting a WebSocket subprotocol.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
8b094f8c6f
http: Allow fragmented data for WebSocket.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
b75b6801c8
http: Add a simple WebSocket server class.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
65d072c7b0
http: Add some operations to avoid blocking.
2018-06-07 14:11:52 -07:00
Henrik Rydgård
6bf6490c2f
Merge pull request #11128 from unknownbrackets/gpu-minor
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Minor framebuffer code cleanup
2018-06-06 22:28:35 +02:00
Henrik Rydgård
a08fb8bd22
Merge pull request #11004 from unknownbrackets/ipv6
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Enable IPv6 for reporting / sharing / etc.
2018-06-06 21:24:04 +02:00
Henrik Rydgård
df699c67b2
Merge pull request #10960 from unknownbrackets/debugger-json
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Switch json to gason, include json writer in build
2018-06-06 21:19:13 +02:00
Henrik Rydgård
bc6f211724
Merge pull request #11093 from unknownbrackets/debugger-armips
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Include armips assembler in build
2018-06-06 20:41:20 +02:00
Henrik Rydgård
347721f200
Merge pull request #10981 from unknownbrackets/flat-shade
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Use software transform for flat shading and fix colors
2018-06-06 19:05:54 +02:00
Unknown W. Brackets
191af89195
Merge pull request #11107 from jbeich/cityhash
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Unbreak -march=native build on x86
2018-06-06 09:18:16 -04:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
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From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
Unknown W. Brackets
b56249eec1
json: Avoid encoding inf/nan in JSON.
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It doesn't support them. The common workaround is to use null.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
2e3021da0c
json: Be precise by default.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
b658130924
json: Fix formatting of nested arrays/objects.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
03cc4eab01
json: Allow formatting read json back to writer.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
fb876e78c0
json: Actually include in build.
2018-06-06 05:59:33 -07:00
Unknown W. Brackets
dfef902cdb
json: Escape strings in the json writer.
2018-06-06 05:59:33 -07:00
Unknown W. Brackets
e21753bc93
Debugger: Add assembler to build.
2018-06-06 05:59:24 -07:00
Unknown W. Brackets
5b95de663e
net: Listen on ipv6 and ipv4.
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Hurray, no longer "part of the problem" for ipv4.
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
30a07c2e8d
net: Support local ipv6 formatting.
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Let's hope no platform has issues with inet_ntop...
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
ca4340b9e0
net: Support ipv6 lookups.
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We try to connect() to both, so should still be safe in environments where
ipv6 is broken.
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
e90b01d9ac
thin3d: Convert BGRA8888 to RGB888 for screenshots.
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In case we prefer BGRA for some buffer in Vulkan. Also reporting.
2018-06-06 05:56:29 -07:00
Unknown W. Brackets
5b62c8afb8
D3D9: Implement flat shading via state.
2018-06-06 05:53:50 -07:00
Henrik Rydgård
8ee3cd52e8
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00