Henrik Rydgard
|
e30daa8027
|
Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
|
2019-02-05 21:31:43 +01:00 |
|
Henrik Rydgård
|
614cabb115
|
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
|
2018-03-16 21:03:03 +01:00 |
|
Henrik Rydgård
|
3cd92b4d90
|
Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
|
2018-03-15 16:23:23 +01:00 |
|
Henrik Rydgård
|
93e148fed6
|
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
|
2017-11-12 16:12:26 +01:00 |
|
Henrik Rydgård
|
8b42d83123
|
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
|
2017-11-09 17:25:37 +01:00 |
|
Henrik Rydgård
|
d670948ad2
|
Cleanups and fixes around Vulkan stencil upload. thx unknown
|
2017-11-05 10:14:44 +01:00 |
|
Henrik Rydgård
|
ca7a2d06ca
|
Vulkan: Implement stencil upload (for Star Ocean).
|
2017-11-01 14:18:39 +01:00 |
|
Henrik Rydgård
|
6a8f72a327
|
Use the global curFrame counter. No need for a vector for pushing cmdbufs.
|
2017-11-01 08:47:50 +01:00 |
|
Henrik Rydgård
|
65e23bb9f3
|
Some reorganization. Start implementing framebuffer depal for Vulkan.
|
2017-10-31 12:34:31 +01:00 |
|
Henrik Rydgård
|
c4f0afc8a2
|
Clean out some obsolete code
|
2017-10-26 10:57:00 +02:00 |
|
Henrik Rydgård
|
0a0494ef8e
|
It builds! With some shortcuts, of course.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
560eaa5390
|
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
|
2017-08-17 17:57:37 +02:00 |
|
Henrik Rydgard
|
0c70735bc4
|
Buffered rendering is starting to work, though still kinda broken.
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgard
|
ae569cd53a
|
Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called)
|
2017-01-24 18:11:48 +01:00 |
|
Henrik Rydgard
|
0a3bb4a720
|
Vulkan: Increase size of per-frame descriptor pool, move uniform to right place
|
2017-01-24 18:11:48 +01:00 |
|
Unknown W. Brackets
|
8b5aba9d93
|
Vulkan: Fix vulkan2d deletion order.
|
2016-10-09 12:43:27 -07:00 |
|
Unknown W. Brackets
|
39d6ea2985
|
Vulkan: Auto-set queued deletes to null.
|
2016-10-09 12:16:42 -07:00 |
|
Unknown W. Brackets
|
11aaa7b372
|
Vulkan: Clear 2d objects on loss/restore.
|
2016-10-09 11:28:06 -07:00 |
|
Henrik Rydgard
|
e1f660ebc1
|
Update vulkan structure init to the new style
|
2016-04-02 23:57:23 +02:00 |
|
Henrik Rydgard
|
718789b99d
|
Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
|
2016-03-31 09:23:17 +02:00 |
|
Henrik Rydgard
|
2b996db298
|
Crash and leak fixes
|
2016-03-31 00:49:10 +02:00 |
|
Henrik Rydgard
|
731af0d0b4
|
Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
|
2016-03-31 00:49:10 +02:00 |
|
Henrik Rydgard
|
a8c386b94c
|
Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
|
2016-03-28 18:25:05 +02:00 |
|
Henrik Rydgard
|
da50370328
|
Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
|
2016-03-20 19:31:02 +01:00 |
|